..
end
[Reverse-engineering] [th05] Staff roll: Verdict bitmap
2020-09-12 11:28:01 +02:00
formats
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
gaiji
[Maintenance] Use *_CELS to denote the number of distinct animation sprites
2020-02-16 21:41:28 +01:00
hardware
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
main
[Decompilation] [th05] Sara: Background rendering
2022-04-16 23:53:47 +02:00
op
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
shiftjis
[Decompilation] [th05] EMS / Dialog: Exit function
2021-11-29 02:01:10 +01:00
snd
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
sprites
[Decompilation] [th04/th05] Bullets: Update function
2021-07-31 20:19:33 +02:00
bgimager.asm
[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
2021-03-19 23:19:48 +01:00
boss.cpp
[Decompilation] [th05] Bosses: Player sprite collision
2022-03-27 00:39:03 +01:00
boss_x.cpp
[Maintenance] [th05] Split segment #3 before Shinki
2022-03-27 01:29:03 +01:00
bullet.asm
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
bullet_1.asm
[Reverse-engineering] [th05] Bullets: Velocity and angle calculation (undecompilable)
2021-07-31 21:09:36 +02:00
bullet_c.cpp
[Decompilation] [th05] Bullets: Clipping and pre-spawn hit test
2021-07-31 21:09:30 +02:00
bullet_t.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
bullet_u.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
c_b6ball.cpp
[Decompilation] [th05] Shinki's 32×32 balls: Spawn function
2022-03-27 01:50:07 +01:00
cdg_p_nc.cpp
[Decompilation] [th05] .CDG: Non-color blitting
2021-01-30 18:20:44 +01:00
cdg_put.asm
[Translation unit catch-up] [th04] cdg_put_8()
2021-04-21 16:24:18 +02:00
cfg_lres.cpp
[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
2021-07-21 00:34:59 +02:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
curveb_u.cpp
[Decompilation] [th05] Curved bullets: Update function
2022-03-05 15:31:50 +01:00
dialog.cpp
[Decompilation] [th05] EMS / Dialog: Face loading and rendering
2021-11-29 02:01:10 +01:00
egcrect.cpp
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
2020-11-16 20:01:09 +01:00
ems.cpp
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
f_dialog.cpp
[Decompilation] [th04/th05] Dialog: Script loading functions
2022-03-27 00:39:04 +01:00
frmdelay.cpp
[Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword
2022-02-18 09:36:34 +01:00
gather.cpp
[Decompilation] [th04/th05] Gather circle rendering
2021-07-21 00:35:02 +02:00
hud_bar.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
hud_ovrl.cpp
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
i_shot.hpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
initmain.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
initop.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
inp_h_w.cpp
[Decompilation] [th05] input_reset_sense_held(), input_wait_for_change()
2021-01-30 18:26:34 +01:00
input_s.asm
[Translation unit catch-up] [th04] Low-level input
2021-03-20 02:36:38 +01:00
laser_sc.cpp
[Decompilation] [th05] Lasers: Spawn and control functions
2022-03-05 17:50:27 +01:00
m_char.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
main010.cpp
[Maintenance] [th04/th05] Split segment #1 before the playfield shake function
2022-03-05 17:50:33 +01:00
main011.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
main014.cpp
[Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants
2022-04-16 23:53:47 +02:00
main032.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
main034.cpp
[Maintenance] [th05] Split segment #3 before the bullet update function
2021-07-31 09:33:50 +02:00
maine011.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
mb_dft.cpp
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
2022-03-05 17:50:33 +01:00
mem.h
[Reverse-engineering] [th04/th05] EMS: Cache area layout
2021-11-29 01:53:13 +01:00
mem.inc
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
mem[data].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
musicp_a.asm
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
musicp_c.cpp
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
op010.cpp
[Maintenance] Macros: Update to current coding standards
2022-03-25 14:05:36 +01:00
op011.cpp
[Maintenance] Macros: Update to current coding standards
2022-03-25 14:05:36 +01:00
p_common.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
p_marisa.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
p_mima.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
p_reimu.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
p_yuuka.cpp
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
pi_asm_1.asm
[Separate translation units] .PI: Row loop for masked blitting (undecompilable)
2021-02-21 14:04:51 +01:00
pi_asm_2.asm
[Separate translation units] [th05] pi_free() (undecompilable)
2021-02-20 23:50:02 +01:00
pi_cpp_1.cpp
[Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8()
2021-02-21 14:04:52 +01:00
pi_cpp_2.cpp
[Decompilation] [th05] pi_put_8(), pi_put_quarter_8()
2021-02-20 23:50:03 +01:00
playchar.h
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
player.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
player_a.cpp
[Decompilation] [th05] Aiming to the player
2021-07-31 21:09:37 +02:00
playfld.cpp
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
regist.cpp
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
res_kso.cpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
resident.hpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
snd_dlym.cpp
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
2021-01-30 18:23:03 +01:00
snd_kaja.cpp
[Decompilation] [th05] snd_kaja_interrupt()
2021-07-21 00:35:03 +02:00
snd_load.cpp
[Decompilation] [th05] snd_load()
2021-03-19 19:22:57 +01:00
staff.cpp
[Maintenance] [th01] Start a new header file for direction types
2022-01-31 05:14:55 +01:00
th05.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
vector.cpp
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
2021-05-11 18:47:54 +02:00