ReC98/th04/main/player/player.hpp

16 lines
310 B
C++

#include "th02/main/player/player.h"
#define PLAYER_OPTION_W 16
#define PLAYER_OPTION_H 16
#define PLAYER_OPTION_DISTANCE ((PLAYER_W / 2) + (PLAYER_OPTION_W / 2))
extern PlayfieldMotion player_pos;
void near player_pos_update_and_clamp(void);
// Shots
// -----
#define SHOT_W 16
#define SHOT_H 16
// -----