#include "th02/main/player/player.h" #define PLAYER_OPTION_W 16 #define PLAYER_OPTION_H 16 #define PLAYER_OPTION_DISTANCE ((PLAYER_W / 2) + (PLAYER_OPTION_W / 2)) extern PlayfieldMotion player_pos; void near player_pos_update_and_clamp(void); // Shots // ----- #define SHOT_W 16 #define SHOT_H 16 // -----