ReC98/th01/end
nmlgc 9b46ff7d99 [Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header
Neatly dissolves two of the three game-specific preprocessor branches
in `th01/hardware/grppsafx.h`. Moving at least one function into a
corresponding .cpp file will also simplify the corresponding debloating
commit on the respective branch.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
..
end.cpp [Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header 2023-02-28 08:07:52 +01:00
end.hpp [Decompilation] [th01] Endings: Common beginning 2022-08-08 20:16:21 +02:00
pic.cpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
pic.hpp [Research] [th01] Find out why the ドカーン ending image is even visible at all 2022-06-17 15:30:30 +02:00
type.hpp [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
vars.cpp [Maintenance] [th01] #include common.h from the resident structure header 2022-08-16 01:41:14 +02:00
vars.hpp [Decompilation] [th01] Verdict screen: Main function 2022-06-01 02:27:52 +02:00