mirror of https://github.com/nmlgc/ReC98.git
60 lines
1.4 KiB
C
60 lines
1.4 KiB
C
#include "defconv.h"
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// Font weights
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// ------------
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// As stored in font ROM
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#define WEIGHT_NORMAL 0
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// Naively adds one pixel of boldness, to the left
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#define WEIGHT_HEAVY 1
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// Adds one pixel of boldness to the left, but preserves holes inbetween
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// strokes.
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#define WEIGHT_BOLD 2
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// Adding another pixel of boldness, to the left, on top of WEIGHT_BOLD.
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// (Very thicc!)
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#define WEIGHT_BLACK 3
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#define WEIGHT_COUNT 4
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// ------------
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#if (GAME == 1)
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// TH01-exclusive effects
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// ----------------------
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// Puts a black background behind the text. Useful if the text is rendered
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// onto the back page and should then be 2✕ scaled onto the front page.
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#define FX_CLEAR_BG 0x200
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#define FX_UNDERLINE 0x400
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#define FX_REVERSE 0x800
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// ----------------------
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#endif
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#if (GAME <= 3)
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#define FX_WEIGHT_NORMAL (WEIGHT_NORMAL << 4)
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#define FX_WEIGHT_HEAVY (WEIGHT_HEAVY << 4)
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#define FX_WEIGHT_BOLD (WEIGHT_BOLD << 4)
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#define FX_WEIGHT_BLACK (WEIGHT_BLACK << 4)
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#define FX_SPACING(spacing) \
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(spacing & 7) << 6)
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// Puts the given [str] onto the graphics RAM at the given position,
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// with the given graphics color and effect.
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void DEFCONV graph_putsa_fx(
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screen_x_t left,
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vram_y_t top,
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int16_t col_and_fx,
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const unsigned char *str
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);
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#endif
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#if (GAME == 1)
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// Variadic version of graph_putsa_fx().
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void graph_printf_fx(
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screen_x_t left, vram_y_t top, int16_t col_and_fx, const char *fmt, ...
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);
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#endif
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