#include "defconv.h" // Font weights // ------------ // As stored in font ROM #define WEIGHT_NORMAL 0 // Naively adds one pixel of boldness, to the left #define WEIGHT_HEAVY 1 // Adds one pixel of boldness to the left, but preserves holes inbetween // strokes. #define WEIGHT_BOLD 2 // Adding another pixel of boldness, to the left, on top of WEIGHT_BOLD. // (Very thicc!) #define WEIGHT_BLACK 3 #define WEIGHT_COUNT 4 // ------------ #if (GAME == 1) // TH01-exclusive effects // ---------------------- // Puts a black background behind the text. Useful if the text is rendered // onto the back page and should then be 2✕ scaled onto the front page. #define FX_CLEAR_BG 0x200 #define FX_UNDERLINE 0x400 #define FX_REVERSE 0x800 // ---------------------- #endif #if (GAME <= 3) #define FX_WEIGHT_NORMAL (WEIGHT_NORMAL << 4) #define FX_WEIGHT_HEAVY (WEIGHT_HEAVY << 4) #define FX_WEIGHT_BOLD (WEIGHT_BOLD << 4) #define FX_WEIGHT_BLACK (WEIGHT_BLACK << 4) #define FX_SPACING(spacing) \ (spacing & 7) << 6) // Puts the given [str] onto the graphics RAM at the given position, // with the given graphics color and effect. void DEFCONV graph_putsa_fx( screen_x_t left, vram_y_t top, int16_t col_and_fx, const unsigned char *str ); #endif #if (GAME == 1) // Variadic version of graph_putsa_fx(). void graph_printf_fx( screen_x_t left, vram_y_t top, int16_t col_and_fx, const char *fmt, ... ); #endif