ReC98/th05/th05.inc

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GAME = 5
include th05/chars.inc
include th05/mem.inc
include th04/shared.inc
include th05/gaiji/gaiji.inc
resident_t struc
id db 10 dup(?)
zunsoft_shown db ?
db ?
RESIDENT_unknown db ?
credit_lives db ?
credit_bombs db ?
cfg_lives db ?
cfg_bombs db ?
rank db ?
bgm_mode db ?
stage db ?
playchar db ?
se_mode db ?
turbo_mode db ?
debug_mode db ? ; `debug` would clash with master.lib's `debug` macro
debug_stage db ?
debug_power db ?
end_sequence db ?
miss_count db ?
bombs_used db ?
demo_stage db ?
db ?
demo_num db ?
score_last db SCORE_DIGITS dup (?)
rand dd ?
std_frames dw ?
items_spawned dw ?
items_collected dw ?
point_items_collected dw ?
max_valued_point_items_collected dw ?
enemies_gone dw ?
enemies_killed dw ?
graze dw ?
slow_frames dd ?
frames dd ?
score_highest db SCORE_DIGITS dup (?)
stage_score db MAIN_STAGE_COUNT dup(SCORE_DIGITS dup (?))
dd ?
resident_t ends
; Shot cycle bitflags
SC_1X = 08h ; Triggered 1× per cycle
SC_2X = 02h ; Triggered 2× per cycle
SC_3X = 01h ; Triggered 3× per cycle
SC_6X = 04h ; Triggered 6× per cycle
POINT_ITEMS_MAX = 999