ReC98/th05/main/player
nmlgc 71cd70e0dc [Naming] [th05] Bombs: Shape sprite file names
Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:23 +02:00
..
angle.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
bomb.hpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bombanim.cpp [Naming] [th05] Bombs: Shape sprite file names 2023-07-01 05:22:23 +02:00
bombanim[bss].asm [Reverse-engineering] [th05] Bombs: Character-specific animation structures 2020-08-28 15:18:15 +02:00
hitshot_from.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
hitshot_from[bss].asm
hitshots[bss].asm [Reverse-engineering] [th04/th05] Player shots: Decay animation duration 2023-06-12 03:13:54 +02:00
player.hpp [Decompilation] [th05] Shinki: Pattern 9/11 2022-05-01 00:22:03 +02:00
shot.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
shot_types.inc
shots_add.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
speed[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00