mirror of https://github.com/nmlgc/ReC98.git
![]() It's rather noisy, the header isn't supposed to be publicly used anyway, and the TH03/TH04/TH05 cutscene system uses the same conventions. Also shortening the `CURSOR_` constants to `TEXT_`. Part of P0258, funded by [Anonymous] and Blue Bolt. |
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.. | ||
boss | ||
bullet | ||
dialog | ||
enemy | ||
hud | ||
item | ||
midboss | ||
player | ||
pointnum | ||
stage | ||
playperf.hpp | ||
select_for_playchar.asm |