ReC98/th05/main
nmlgc 4d11848671 [Naming] [th04/th05] Dialog: Drop the `DIALOG_` prefix from constants
It's rather noisy, the header isn't supposed to be publicly used
anyway, and the TH03/TH04/TH05 cutscene system uses the same
conventions. Also shortening the `CURSOR_` constants to `TEXT_`.

Part of P0258, funded by [Anonymous] and Blue Bolt.
2023-10-31 22:33:32 +01:00
..
boss [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
bullet [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
dialog [Naming] [th04/th05] Dialog: Drop the `DIALOG_` prefix from constants 2023-10-31 22:33:32 +01:00
enemy [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
hud [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
item [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
midboss [Research] Discover the reason for incorrect clipping of large sprites 2023-07-01 05:22:22 +02:00
player [Naming] [th05] Bombs: Shape sprite file names 2023-07-01 05:22:23 +02:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
playperf.hpp [Decompilation] [th05] Lasers: High-level rendering 2023-01-17 12:19:32 +01:00
select_for_playchar.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00