ReC98/th02/main
nmlgc 94dc9ef251 [Maintenance] Move the pellet sprite to TH01
That's where it actually originated.

Part of P0096, funded by Ember2528.
2020-06-12 21:49:16 +02:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Maintenance] Move the pellet sprite to TH01 2020-06-12 21:49:16 +02:00
hud [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pointnum [Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals 2020-04-15 21:34:22 +02:00
stage [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.h [Decompilation] [th04/th05] Stage and BGM title popups 2020-05-04 16:14:21 +02:00
playfld.inc [Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area 2020-05-03 23:25:59 +02:00
power_overflow[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
spark_render.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
tile.hpp [Decompilation] [th04/th05] Declare stage tile data and functions in C land 2020-05-03 23:52:30 +02:00
tiles[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00