..
end
[Maintenance] [th03/th04/th05] Cutscenes: Move into a separate subdirectory
2022-11-30 17:02:34 +01:00
formats
[Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper
2022-11-30 16:59:09 +01:00
gaiji
[Decompilation] [th03/th04/th05] Cutscenes: Main script parsing loop
2022-11-30 22:46:22 +01:00
hardware
[Reverse-engineering] graph_putsa_fx(): Weight function cutoffs and glitches
2022-11-30 22:46:22 +01:00
hiscore
…
main
[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
2022-11-30 22:46:22 +01:00
math
[Separate translation units] [th04/th05] vector2_near (undecompilable)
2022-05-01 00:22:04 +02:00
op
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
shiftjis
[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types
2022-08-11 15:53:13 +02:00
snd
[Maintenance] master.hpp: Centrally define packfile filename length
2022-11-30 16:58:30 +01:00
sprites
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
bgimage.cpp
…
bgimager.asm
…
boss.cpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
boss_4m.cpp
[Decompilation] [th04] Stage 4 Marisa: Point-reflected movement
2022-04-17 00:00:35 +02:00
boss_4r.cpp
[Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables
2022-03-27 00:48:06 +01:00
boss_bd.cpp
[Decompilation] [th04/th05] Bosses: Backdrop rendering
2022-05-01 00:22:03 +02:00
boss_x2.cpp
[Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude
2022-03-27 00:43:03 +01:00
bullet_a.cpp
[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
2022-04-30 14:37:46 +02:00
bullet_u.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
cdg_load.asm
…
cdg_p_na.cpp
…
cdg_p_nc.asm
…
cdg_p_pl.asm
[Separate translation units] [th04] cdg_put_plane() (undecompilable)
2021-05-11 18:48:00 +02:00
cdg_p_pr.asm
…
cdg_put.asm
…
cfg_lres.cpp
[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
2021-07-21 00:34:59 +02:00
chars.inc
…
common.h
…
cutscene.cpp
[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
2022-11-30 19:08:28 +01:00
demo.cpp
[Decompilation] [th04/th05] Demo Play: Reading the replay file
2022-05-01 00:22:04 +02:00
dialog.cpp
[Decompilation] [th04] EMS / Dialog: Loading the remaining images
2021-11-29 02:01:10 +01:00
egcrect.cpp
…
ems.cpp
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
exit.c
…
f_dialog.cpp
[Decompilation] [th04/th05] Dialog: Script loading functions
2022-03-27 00:39:04 +01:00
frmdely2.c
…
gather.cpp
[Decompilation] [th04/th05] Gather circle rendering
2021-07-21 00:35:02 +02:00
grcg_3.cpp
[Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3
2022-05-01 00:22:03 +02:00
hud_hp.cpp
[Decompilation] [th04/th05] HUD: High-level HP bar rendering
2022-05-01 00:22:03 +02:00
hud_ovrl.cpp
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
initmain.cpp
…
initop.cpp
…
input_s.asm
…
input_w.cpp
…
it_spl_u.cpp
[Decompilation] [th04/th05] Items: Splash circle spawn/update functions
2022-03-05 15:31:50 +01:00
m_char.cpp
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
2022-11-30 17:00:42 +01:00
mb_dft.cpp
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
2022-03-05 17:50:33 +01:00
mb_inv.cpp
[Decompilation] [th04/th05] Midbosses: Sprite area invalidation
2022-05-01 00:22:03 +02:00
mem.h
[Reverse-engineering] [th04/th05] EMS: Cache area layout
2021-11-29 01:53:13 +01:00
mem.inc
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
mem[bss].asm
…
midboss.cpp
[Decompilation] [th04/th05] Midbosses: Activation and reset functions
2022-05-01 00:22:03 +02:00
motion_3.asm
[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable)
2021-07-21 00:35:02 +02:00
mpn_free.cpp
…
mpn_l_i.cpp
…
playchar.h
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
player_p.cpp
[Decompilation] [th04/th05] Player position clamping
2021-07-21 00:35:03 +02:00
playfld.cpp
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
res_huma.cpp
[Maintenance] Declare the optimization_barrier() a single time
2022-07-10 13:45:18 +02:00
resident.hpp
[Maintenance] Review any redundancies and label them as ZUN bloat
2022-08-16 01:43:14 +02:00
score.h
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
score[data].asm
…
scoreupd.asm
[Decompilation] [th01] Stage bonus: Main function
2022-08-11 23:18:29 +02:00
scoreupd[data].asm
…
scrolly3.cpp
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
2021-07-21 00:35:02 +02:00
setup.asm
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
2022-11-30 17:00:42 +01:00
setup.cpp
…
setup[bss].asm
…
setup[data].asm
…
shared.inc
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
slowdown.cpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
snd_dlym.cpp
…
snd_kaja.cpp
…
snd_load.cpp
[Decompilation] [th04] snd_load()
2021-05-12 14:31:03 +02:00
snd_mmdr.c
…
snd_mode.cpp
[Decompilation] [th04/th05] snd_determine_modes()
2021-05-11 18:47:59 +02:00
snd_pmdr.c
…
snd_se.cpp
…
snd_se_r.cpp
…
spark_a.asm
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
2022-05-01 00:22:04 +02:00
th04.inc
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
2022-11-30 17:00:42 +01:00
vector.cpp
…
vector2n.asm
[Separate translation units] [th04/th05] vector2_near (undecompilable)
2022-05-01 00:22:04 +02:00
zunsoft.asm
…
zunsoft.h
…
zunsoft[bss].asm
…
zunsoft[data].asm
…