ReC98/th02/sprites
nmlgc a6a3aaeb0a [Reverse-engineering] [th02] Bombs: Particle sprites
The circle point sprite is technically identical to the pellet sprite,
but logically different.

Part of P0237, funded by Yanga.
2023-03-29 18:03:05 +02:00
..
bombpart.bmp [Reverse-engineering] [th02] Bombs: Particle sprites 2023-03-29 18:03:05 +02:00
bombpart.h [Reverse-engineering] [th02] Bombs: Particle sprites 2023-03-29 18:03:05 +02:00
cels.h [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
cels.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
main_pat.h [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
main_pat.inc [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.h [Decompilation] [th02] Point number popups: Tile invalidation 2023-03-29 12:36:56 +02:00
sparks.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
sparks.h [Maintenance] Decide how to handle pre-shifted sprites in C land 2020-04-03 17:32:50 +02:00