ReC98/th05/main
nmlgc 5a1e16de60 [Maintenance] Subpixels: Rename to_screen() to to_pixel()
We've been establishing `screen` as meaning "a coordinate rooted at the
top-left corner of the display", whereas most of the Subpixels in >TH01
are rooted at the top-left of the playfield.

Part of P0112, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:14:17 +02:00
..
boss [Maintenance] Subpixels: Rename to_screen() to to_pixel() 2020-08-28 15:14:17 +02:00
bullet [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
enemy [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
hud [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
item [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
pointnum [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
stage [Maintenance] Remove the `operator =` overloads for Subpixels 2020-08-19 20:10:08 +02:00
custom.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
custom[bss].asm [Maintenance] [th05] Declare the particle sprite size in a single place 2020-08-19 19:33:32 +02:00
laser_render_hittest.asm [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
lasers[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_control.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_render[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
lasers_update_render.asm [Maintenance] [th04/th05] Declare GRCG register setting functions in C land 2020-05-03 23:38:32 +02:00
playperf.hpp [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
playperf_adjust_speed.asm [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
select_for_playchar.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00