ReC98/th03
nmlgc 5a1e16de60 [Maintenance] Subpixels: Rename to_screen() to to_pixel()
We've been establishing `screen` as meaning "a coordinate rooted at the
top-left corner of the display", whereas most of the Subpixels in >TH01
are rooted at the top-left of the playfield.

Part of P0112, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:14:17 +02:00
..
formats [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
gaiji [Maintenance] Reorganize gaiji definitions 2020-05-04 00:05:32 +02:00
hardware [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
main [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
math [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
music [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
snd [Reverse-engineering] [th03/th04/th05] snd_delay_until_measure 2019-12-17 22:44:27 +01:00
sprites [Build] Convert all known hardcoded sprites during the 32-bit build part 2020-07-09 22:28:15 +02:00
strings [Reverse-engineering] [th03] 1P/2P selection gaiji cursor 2019-12-29 20:59:34 +01:00
chars.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
main_01.cpp [Maintenance] Subpixels: Rename to_screen() to to_pixel() 2020-08-28 15:14:17 +02:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
op_01.cpp [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
res_yume.cpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
resident.hpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
score.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
sprite16.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sprite16.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00