mirror of https://github.com/nmlgc/ReC98.git
a75e0f8f53
Leading to slight complications in TH02's Music Room and shot type selection menus. Thought about leaving those in C for a while, but I still think it's worth it for the consistency we get with the VRAM offset functions. Also, we'll have similar code for the main menus of later games, and I'll surely won't be using C++ when starting out with these. Part of P0105, funded by Yanga. |
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.. | ||
cmt_load.c | ||
music.asm | ||
music.inc | ||
music[bss].asm | ||
music_cmt[bss].asm | ||
music_cmt_load.asm | ||
music_cmt_load[data].asm | ||
polygons[data].asm |