ReC98/th02/music
nmlgc a75e0f8f53 [Maintenance] Compile all VRAM-accessing translation units as C++
Leading to slight complications in TH02's Music Room and shot type
selection menus. Thought about leaving those in C for a while, but I
still think it's worth it for the consistency we get with the VRAM
offset functions. Also, we'll have similar code for the main menus of
later games, and I'll surely won't be using C++ when starting out with
these.

Part of P0105, funded by Yanga.
2020-08-12 16:16:09 +02:00
..
cmt_load.c [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
music.asm [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
music.inc [Reverse-engineering] Music Room comment loading 2014-12-24 21:39:34 +01:00
music[bss].asm [Reduction] [th03/th04/th05] Music Room code identical to TH02 2019-12-17 23:26:56 +01:00
music_cmt[bss].asm [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
music_cmt_load.asm [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
music_cmt_load[data].asm [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
polygons[data].asm [Reduction] Bouncing Music Room polygons 2017-01-09 21:10:33 +01:00