ReC98/th02
nmlgc c5b5dc0201 [Reverse-engineering] General bomb-related globals
Yup, function pointers, frame counters, and general state variables for
all 5 games.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:03:03 +02:00
..
formats [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
gaiji [Position independence] [th02/th03/th04/th05] References to known gaiji 2020-08-19 20:12:02 +02:00
hardware [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
main
math [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
music [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
snd [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
sprites
strings [Position independence] master.lib graph_* function calls 2019-12-29 21:15:38 +01:00
exit.asm
exit.c
exit_dos.asm
exit_dos.c
initexit.h
initmain.asm
initmain.c
initop.asm
initop.c
main02_1.cpp
main02_2.c
main_03.cpp
maine021.cpp
maine022.c
maine_03.c
maine_04.c
maine_05.cpp
mem.h
mem.inc
op_01.c
op_02_1.cpp
op_02_2.c
op_03.c
op_04.c
op_05.cpp
op_06.cpp
res_init.c
score.c
score.h
score.inc
scoreenc.c
scorelod.c
th02.h
th02.inc
zun_res1.c
zun_res2.c
zun_res3.c
zunerror.c