ReC98/th01/main/boss
nmlgc 64f872e5c5 [Decompilation] [th01] Difficulty-based value selection
And with that, TH01 is pushed over the 50% completion mark! 🎉

This time, it's only YuugenMagan who gets no own copy. Giant RE% gains
from all these calls, but let's hope I don't regret already decompiling
this one for all bosses. It's not quite at the beginning of SinGyoku's,
Mima's, and Elis' code segment, after all…

Part of P0130, funded by Yanga.
2020-12-18 00:59:41 +01:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
b10j.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
b15j.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
b15j[bss].asm [Reverse-engineering] [th01] Boss entity classes 2020-08-12 17:49:34 +02:00
b15m.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
b20j.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
b20m.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
boss.hpp [Reverse-engineering] [th01] Bosses: Current phase frame 2020-12-18 00:55:23 +01:00
entity_a.cpp [Maintenance] [th01] Reorder shared .BOS code 2020-10-13 21:34:24 +02:00
entity_a.hpp [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
entity_a.inc [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00