ReC98/th01/main
nmlgc 64f872e5c5 [Decompilation] [th01] Difficulty-based value selection
And with that, TH01 is pushed over the 50% completion mark! 🎉

This time, it's only YuugenMagan who gets no own copy. Giant RE% gains
from all these calls, but let's hope I don't regret already decompiling
this one for all bosses. It's not quite at the beginning of SinGyoku's,
Mima's, and Elis' code segment, after all…

Part of P0130, funded by Yanga.
2020-12-18 00:59:41 +01:00
..
boss [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
bullet [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
hud [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
player [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
stage [Decompilation] [th01] Stage objects: Initialization 2020-12-01 00:34:22 +01:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
select_r.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
shape.cpp [Decompilation] [th01] Line loop unblitting 2020-09-28 13:01:07 +02:00
shape.hpp [Decompilation] [th01] Invincibility sprite blitting 2020-09-28 12:56:05 +02:00
vars.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00