.. |
boss
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
bullet
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
hud
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[Reverse-engineering] [th02/th04/th05] HUD: Bar colors
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2020-08-28 16:21:13 +02:00 |
player
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[Reverse-engineering] General bomb-related globals
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2020-08-28 15:03:03 +02:00 |
pointnum
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
stage
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
demo.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.h
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
playfld.inc
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
power_overflow[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
spark_render.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
sparks.inc
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[Maintenance] Fix inconsistencies in sprite declarations
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2020-07-09 22:28:14 +02:00 |
tile.hpp
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[Maintenance] #define the number of dots in a byte
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2020-08-12 16:16:58 +02:00 |
tiles[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |