ReC98/th02/main
wintiger0222 db206f9d41 [Reverse-engineering] [th02/th04/th05] HUD: Bar colors
Reviewed and merged as part of P0112, funded by [Anonymous] and Blue
Bolt.
2020-08-28 16:21:13 +02:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
hud [Reverse-engineering] [th02/th04/th05] HUD: Bar colors 2020-08-28 16:21:13 +02:00
player [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
pointnum [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
stage [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.h [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
power_overflow[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
tile.hpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
tiles[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00