.. |
end
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[Maintenance] Make decomp.h exclusive to C++
|
2021-03-20 02:17:08 +01:00 |
formats
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[Decompilation] [th04/th05] cdg_put_noalpha_8()
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2021-03-20 02:36:40 +01:00 |
gaiji
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
hardware
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[Translation unit catch-up] [th04] Low-level input
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2021-03-20 02:36:38 +01:00 |
hiscore
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
main
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
math
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[Decompilation] [th04/th05] vector1_at(), vector2_at()
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2021-03-19 23:29:26 +01:00 |
music
|
…
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|
op
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
snd
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[Decompilation] [th04/th05] Sound effect playback
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2021-03-20 02:36:38 +01:00 |
sprites
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
strings
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[Decompilation] [th04] Player character and shot type selection menu
|
2020-11-02 22:41:51 +01:00 |
bgimage.cpp
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[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
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2021-03-20 02:36:36 +01:00 |
bgimager.asm
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[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
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2021-03-19 23:19:48 +01:00 |
cdg_load.asm
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[Separate translation units] [th04/th05] .CDG: Loading and freeing
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2020-11-16 20:01:35 +01:00 |
cdg_p_na.cpp
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[Decompilation] [th04/th05] cdg_put_noalpha_8()
|
2021-03-20 02:36:40 +01:00 |
cdg_p_pr.asm
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[Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable)
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2021-03-20 02:36:39 +01:00 |
chars.h
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[Decompilation] [th04] Player character and shot type selection menu
|
2020-11-02 22:41:51 +01:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
|
2020-02-23 16:56:15 +01:00 |
egcrect.cpp
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[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
|
2020-11-16 20:01:09 +01:00 |
exit.c
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[Translation unit catch-up] [th05] game_exit()
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2021-03-20 02:36:32 +01:00 |
frmdely2.c
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[Maintenance] Only use the `far` keyword to declare intent
|
2021-02-20 15:47:30 +01:00 |
initmain.cpp
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[Translation unit catch-up] [th04] game_init_op(), game_init_main()
|
2021-03-20 02:36:41 +01:00 |
initop.cpp
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[Translation unit catch-up] [th04] game_init_op(), game_init_main()
|
2021-03-20 02:36:41 +01:00 |
input_s.asm
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[Translation unit catch-up] [th04] Low-level input
|
2021-03-20 02:36:38 +01:00 |
m_char.cpp
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[Maintenance] Move the number of VRAM planes to pc98.h
|
2021-03-19 19:29:17 +01:00 |
main011.cpp
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[Decompilation] [th04/th05] Stage and BGM title popups
|
2020-05-04 16:14:21 +02:00 |
main032.cpp
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[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
|
2020-08-16 21:40:32 +02:00 |
maine011.cpp
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[Decompilation] [th04/th05] Cutscenes: Text blending
|
2020-09-12 12:09:31 +02:00 |
mem.h
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[Separate translation units] [th02/th03/th05] game_init_main()
|
2021-01-30 19:50:32 +01:00 |
mem.inc
|
…
|
|
mem[bss].asm
|
…
|
|
res_huma.cpp
|
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
resident.hpp
|
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
score.h
|
…
|
|
score[data].asm
|
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
|
2020-05-03 23:56:08 +02:00 |
scoreupd.asm
|
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
|
2020-08-28 15:14:22 +02:00 |
scoreupd[data].asm
|
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
|
2020-05-03 23:56:08 +02:00 |
setup.asm
|
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
|
2020-08-28 15:14:22 +02:00 |
setup.cpp
|
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
|
2020-08-28 14:53:30 +02:00 |
setup[bss].asm
|
…
|
|
setup[data].asm
|
…
|
|
shared.hpp
|
[Decompilation] [th05] Bosses: Smooth random movement
|
2020-08-16 21:41:34 +02:00 |
shared.inc
|
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
|
2021-02-20 23:50:00 +01:00 |
snd_dlym.cpp
|
[Decompilation] [th03/th04] snd_delay_until_measure()
|
2021-01-05 21:56:57 +01:00 |
snd_se.cpp
|
[Decompilation] [th04/th05] Sound effect playback
|
2021-03-20 02:36:38 +01:00 |
th04.hpp
|
[Reverse-engineering] [th04/th05] Resident structure
|
2020-01-03 21:43:43 +01:00 |
th04.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
vector.cpp
|
[Decompilation] [th04/th05] vector1_at(), vector2_at()
|
2021-03-19 23:29:26 +01:00 |
zunsoft.asm
|
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
|
2021-03-20 02:36:36 +01:00 |
zunsoft.h
|
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
|
2020-01-05 19:06:32 +01:00 |
zunsoft[bss].asm
|
…
|
|
zunsoft[data].asm
|
…
|
|