mirror of https://github.com/nmlgc/ReC98.git
50c498a549
First ZUN bug in sprite preshifting! One wrongly shifted pixel means that we can't use the auto-preshift feature of our sprite converter -.- Also, why did these even have to be hardcoded sprites to begin with. These dot patterns could have been easily generated procedurally… but even *that* wouldn't have been necessary, given that there's this nice function called, uh, graph_r_line_patterned()? Which could have rendered all of the lasers in the upcoming class and more? Part of P0122, funded by Yanga. |
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.. | ||
ileave_m.bmp | ||
ileave_m.h | ||
laser_s.bmp | ||
laser_s.h | ||
main_ptn.h | ||
main_ptn.inc | ||
pellet.bmp | ||
pellet.h | ||
pellet_c.bmp | ||
pellet_c.h | ||
shape8x8.bmp | ||
shape8x8.h | ||
shape_in.bmp | ||
shape_in.h |