..
core
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
end
[Maintenance] Decide on a consistent place for file-wide `#pragma`s
2020-10-01 16:35:56 +02:00
formats
[Maintenance] [th01] Reorder shared .BOS code
2020-10-13 21:34:24 +02:00
hardware
[Decompilation] [th01] Reimu's animations: Byte-aligned overlapped blitting
2020-10-13 21:36:07 +02:00
hiscore
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
main
[Decompilation] [th01] Setting the default stage palette
2020-10-13 21:48:54 +02:00
math
[Maintenance] [th01] Add separate functions for polar coordinate calculation
2020-09-28 12:43:29 +02:00
snd
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
sprites
[Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites
2020-10-06 13:52:22 +02:00
common.h
[Decompilation] [th01] HUD: Stage number rendering
2020-07-27 17:23:06 +02:00
fuuin_01.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_02.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_04.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_05.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
fuuin_06.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
fuuin_07.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
fuuin_08.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
fuuin_09.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
fuuin_10.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_11.cpp
[Maintenance] Rename the EGC implementation files a bit
2020-09-28 13:06:11 +02:00
fuuin_12.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_13.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
grpinv32.cpp
[Decompilation] [th01] 32×32 square inversion on a single bitplane
2020-09-28 13:05:07 +02:00
main_01.cpp
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00
main_01_.cpp
[Decompilation] [th01] Setting the default stage palette
2020-10-13 21:48:54 +02:00
main_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
main_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
main_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
main_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
main_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
main_07.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_08.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_09.cpp
[Maintenance] Decide on a consistent place for file-wide `#pragma`s
2020-10-01 16:35:56 +02:00
main_12.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
main_13.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_13_.cpp
[Decompilation] [th01] Reimu's animations: Byte-aligned overlapped blitting
2020-10-13 21:36:07 +02:00
main_14.cpp
[Maintenance] Fix vector creation function declarations and calls
2020-07-12 15:22:50 +02:00
main_15.cpp
[Decompilation] [th01] Shootout lasers: Spawn function
2020-10-06 14:16:40 +02:00
main_16.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
main_19.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_20.cpp
[Decompilation] [th01] Reimu's animations: .BOS load function
2020-10-13 21:15:19 +02:00
main_21.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_23.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_25.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_27.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
main_30.cpp
[Decompilation] [th01] 16-bit integer to string conversion
2020-07-27 17:22:16 +02:00
main_38.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
op_01.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
op_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
op_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
op_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
op_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
op_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
op_07.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
op_08.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
op_09.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
op_10.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
op_11.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
op_12.cpp
[Maintenance] [th01] Correctly declare the packfile functions in C land
2020-03-18 20:33:53 +01:00
ranks.h
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
resstuff.c
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
score.h
[Maintenance] Define the number of score digits in a consistent place
2020-07-27 17:09:07 +02:00
th01.h
[Maintenance] Remove the RES_ID_LEN macro
2020-11-02 21:17:55 +01:00
th01.inc
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
2020-05-25 15:22:53 +02:00
zunsoft.c
[Maintenance] Consistently express angle literals in signed hex format
2020-10-02 14:48:54 +02:00