ReC98/th05/main/bullet/laser.cpp

359 lines
9.0 KiB
C++

#pragma option -G
#include "platform.h"
#include "x86real.h"
#include "pc98.h"
#include "master.hpp"
#include "th01/math/subpixel.hpp"
#include "th02/v_colors.hpp"
#include "th04/math/vector.hpp"
#include "th04/hardware/grcg.hpp"
extern "C" {
#include "th04/snd/snd.h"
#include "th04/main/playfld.hpp"
#include "th04/main/bullet/clearzap.hpp"
#include "th04/main/drawp.hpp"
#include "th05/main/playperf.hpp"
}
#include "th05/main/bullet/laser.hpp"
// Segment 1 (as allocated in the header)
// ---------
// ZUN bloat: Needed to circumvent 16-bit promotion in comparisons.
inline int8_t laser_width_min(void) {
return 1;
}
void near lasers_update(void)
{
#define shootout_update(laser) { \
if(laser->coords.starts_at_distance < LASER_DISTANCE_MAX) { \
laser->coords.ends_at_distance.v += laser->shootout_speed.v; \
} \
if(laser->age >= laser->active_at_age.moveout) { \
laser->coords.starts_at_distance.v += laser->shootout_speed.v; \
} \
}
Laser near *laser;
int i;
for((laser = lasers, i = 0); i < LASER_COUNT; (i++, laser++)) {
if(laser->flag == LF_FREE) {
continue;
}
if(bullet_clear_time || bullet_zap.active) {
if(laser->flag == LF_SHOOTOUT) {
laser->flag = LF_SHOOTOUT_DECAY;
laser->shootout_speed.v /= 2;
}
}
switch(laser->flag) {
case LF_SHOOTOUT:
shootout_update(laser);
laser_hittest(*laser);
break;
case LF_FIXED_WAIT_TO_GROW:
if(laser->active_at_age.grow > 0) {
if(laser->age >= laser->active_at_age.grow) {
// laser->flag = LF_FIXED_GROW;
static_cast<uint8_t>(laser->flag)++;
snd_se_play(6);
}
}
break;
case LF_FIXED_GROW:
if(laser->age & 1) {
laser->coords.width.nonshrink += 2;
}
if(laser->coords.width.nonshrink >= laser->grow_to_width) {
// laser->flag = LF_FIXED_ACTIVE;
static_cast<uint8_t>(laser->flag)++;
}
break;
case LF_FIXED_ACTIVE:
laser_hittest(*laser);
if(laser->shrink_at_age > 0) {
if(laser->age >= laser->shrink_at_age) {
// laser->flag = LF_FIXED_SHRINK;
static_cast<uint8_t>(laser->flag)++;
}
}
break;
case LF_FIXED_SHRINK:
if(laser->age & 1) {
// MODDERS: The necessary clamp to 0 here is caught by the
// signed comparison below.
laser->coords.width.shrink -= 2;
}
if(laser->coords.width.shrink < laser_width_min()) {
laser->flag = LF_FREE;
}
break;
case LF_FIXED_SHRINK_AND_WAIT_TO_GROW:
if(laser->age & 1) {
// MODDERS: See above… except that the signed comparison
// wouldn't even have been needed here, as the condition is
// `true` for both 1 and 0.
laser->coords.width.shrink -= 2;
}
if(laser->coords.width.shrink <= laser_width_min()) {
laser->flag = LF_FIXED_WAIT_TO_GROW;
laser->age = 0;
}
break;
case LF_SHOOTOUT_DECAY:
shootout_update(laser);
laser->coords.width.nonshrink += 2;
if(
laser->coords.width.nonshrink >=
LASER_SHOOTOUT_DECAY_WIDTH_MAX
) {
laser->flag = LF_FREE;
}
break;
}
laser->age++;
}
#undef shootout_update
}
inline void laser_line_put(PlayfieldPoint& start, PlayfieldPoint& end) {
start.x.v = start.to_screen_left();
start.y.v = start.to_screen_top();
end.x.v = end.to_screen_left();
end.y.v = end.to_screen_top();
grcg_line(start.x, start.y, end.x, end.y);
}
void near lasers_render(void)
{
extern PlayfieldPoint laser_line_endpoint;
Laser near *laser;
int i;
for((laser = lasers, i = 0); i < LASER_COUNT; (i++, laser++)) {
if(laser->flag == LF_FREE) {
continue;
}
screen_x_t circle_center_x;
screen_x_t circle_center_y;
Subpixel end_distance_orig;
// ZUN bloat: Only needed because we mutate [coords] for rendering the
// inner ray.
pixel_length_8_t width_orig = laser->coords.width.nonshrink;
pixel_length_8_t radius = laser->coords.width.nonshrink;
vector2_at(
drawpoint,
laser->coords.origin.x,
laser->coords.origin.y,
LASER_DISTANCE_MIN,
laser->coords.angle
);
circle_center_x = drawpoint.to_screen_left();
circle_center_y = drawpoint.to_screen_top();
if(laser->flag != LF_SHOOTOUT_DECAY) {
if(radius < 2) {
radius = 2;
}
if(laser->coords.width.nonshrink >= 3) {
// Outer circle
grcg_setcolor_direct(laser->col);
if(laser->coords.starts_at_distance.v <= LASER_DISTANCE_MIN) {
grcg_circlefill(circle_center_x, circle_center_y, radius);
radius -= 2; // Preparing for the inner circle already...
}
if(laser->coords.ends_at_distance.v > to_sp(2.0f)) {
// Outer ray
end_distance_orig = laser->coords.ends_at_distance;
laser->coords.ends_at_distance -= 2.0f;
laser_render_ray(laser->coords);
laser->coords.ends_at_distance = end_distance_orig;
}
// Inner circle and ray
laser->coords.width.nonshrink = (
(laser->coords.width.nonshrink >= 5)
? (laser->coords.width.nonshrink - 4)
: (laser->coords.width.nonshrink - 2)
);
}
grcg_setcolor_direct(V_WHITE);
if(laser->coords.starts_at_distance.v <= LASER_DISTANCE_MIN) {
grcg_circlefill(circle_center_x, circle_center_y, radius);
}
if(laser->coords.width.nonshrink <= 1) {
// Laser is a single 1-pixel line
vector2_at(
drawpoint,
laser->coords.origin.x,
laser->coords.origin.y,
laser->coords.starts_at_distance,
laser->coords.angle
);
vector2_at(
laser_line_endpoint,
laser->coords.origin.x,
laser->coords.origin.y,
laser->coords.ends_at_distance,
laser->coords.angle
);
laser_line_put(drawpoint, laser_line_endpoint);
} else {
if(laser_render_ray(laser->coords)) {
laser->flag = LF_FREE;
}
}
} else {
grcg_setcolor_direct(V_WHITE);
// Same transformation as in laser_render_ray(). Note that we only
// get here for widths < LASER_SHOOTOUT_DECAY_WIDTH_MAX, so this
// 8-bit shift doesn't reduce the number of possible widths for
// other types.
radius <<= (SUBPIXEL_BITS - 1);
// ZUN bloat: Would have made more sense inside the loop...
vector2_at(
drawpoint,
laser->coords.origin.x,
laser->coords.origin.y,
radius,
(laser->coords.angle + 0x40)
);
for(int decay_line = 0; decay_line < 2; decay_line++) {
vector2_at(
laser_line_endpoint,
drawpoint.x,
drawpoint.y,
laser->coords.ends_at_distance,
laser->coords.angle
);
vector2_at(
drawpoint,
drawpoint.x,
drawpoint.y,
laser->coords.starts_at_distance,
laser->coords.angle
);
laser_line_put(drawpoint, laser_line_endpoint);
// ZUN bloat: ...replacing this one.
vector2_at(
drawpoint,
laser->coords.origin.x,
laser->coords.origin.y,
radius,
(laser->coords.angle - 0x40)
);
}
}
laser->coords.width.nonshrink = width_orig;
}
}
// ---------
// Segment 3 (as allocated in the header)
// ---------
void near lasers_shootout_add(void)
{
Laser near *laser;
int i;
subpixel_t speed = playperf_speedtune(laser_template.shootout_speed.v);
for((laser = lasers, i = 0); i < LASER_COUNT; (i++, laser++)) {
if(laser->flag != LF_FREE) {
continue;
}
laser->flag = LF_SHOOTOUT;
laser->coords.starts_at_distance.v = LASER_DISTANCE_MIN;
laser->coords.ends_at_distance.v = LASER_DISTANCE_MIN;
laser->age = 0;
laser->active_at_age = laser_template.active_at_age;
laser->col = laser_template.col;
laser->shootout_speed.v = speed;
laser->grow_to_width = 6;
laser->coords.width.nonshrink = 6;
laser->coords.angle = laser_template.coords.angle;
vector2_at(
laser->coords.origin,
laser_template.coords.origin.x.v,
laser_template.coords.origin.y.v,
(LASER_DISTANCE_MIN / 2),
laser_template.coords.angle
);
snd_se_play(5);
return;
}
}
void pascal near laser_fixed_spawn(int slot)
{
Laser near &laser = lasers[slot];
if(laser.flag != LF_FREE) {
return;
}
laser.fixed_init(laser_template.coords.origin);
laser.active_at_age.grow = laser_template.active_at_age.grow;
laser.shrink_at_age = laser_template.shrink_at_age;
laser.col = laser_template.col;
laser.grow_to_width = laser_template.coords.width.nonshrink;
laser.coords.width.nonshrink = 1;
laser.coords.angle = laser_template.coords.angle;
snd_se_play(5);
}
void pascal near laser_manual_fixed_spawn(int slot)
{
Laser near &laser = lasers[slot];
if(laser.flag != LF_FREE) {
return;
}
laser.fixed_init(laser_template.coords.origin);
laser.active_at_age.grow = -1;
laser.shrink_at_age = -1;
laser.col = laser_template.col;
laser.coords.width.nonshrink = 1;
laser.grow_to_width = laser_template.coords.width.nonshrink;
laser.coords.angle = laser_template.coords.angle;
snd_se_play(5);
}
void pascal near laser_manual_grow(int slot)
{
if(lasers[slot].flag != LF_FIXED_WAIT_TO_GROW) {
return;
}
lasers[slot].flag = LF_FIXED_GROW;
snd_se_play(6);
}
void pascal near laser_stop(int slot)
{
if(lasers[slot].flag == LF_FIXED_ACTIVE) {
lasers[slot].flag = LF_FIXED_SHRINK;
} else if (lasers[slot].flag == LF_SHOOTOUT) {
lasers[slot].flag = LF_SHOOTOUT_DECAY;
} else if (
(lasers[slot].flag != LF_FIXED_SHRINK) &&
(lasers[slot].flag != LF_SHOOTOUT_DECAY)
) {
lasers[slot].flag = LF_FREE;
}
}
// ---------