ReC98/th04/sprites/pointnum.h

10 lines
215 B
C

#define POINTNUM_W 8
#define POINTNUM_H 8
#define POINTNUM 0
#define POINTNUM_TIMES 10
#define POINTNUM_TIMES_2 11
#define POINTNUM_COUNT 12
extern const dots16_t sPOINTNUMS[POINTNUM_COUNT][PRESHIFT][POINTNUM_H];