ReC98/th04/sprites/main_pat.h

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#include "th04/sprites/cels.h"
/// Pattern numbers for the super_*() functions.
/// Since super_entry_bfnt() doesn't take a "start patnum" parameter, the
/// order in which the files are loaded has to match the order here.
typedef enum {
/// Stage-independent
/// =================
// miko32.bft
// ----------
PAT_ENEMY_KILL = 4,
PAT_ENEMY_KILL_last = (PAT_ENEMY_KILL + ENEMY_KILL_CELS - 1),
PAT_CLOUD_BULLET16_BLUE = 20,
PAT_CLOUD_BULLET16_BLUE_last = (PAT_CLOUD_BULLET16_BLUE + BULLET_CLOUD_CELS - 1),
PAT_CLOUD_BULLET16_RED,
// ----------
// miko16.bft
// ----------
PAT_OPTION_REIMU = 38,
PAT_OPTION_MARISA,
PAT_HITSHOT,
PAT_HITSHOT_last = (PAT_HITSHOT + HITSHOT_CELS - 1),
PAT_ITEM,
PAT_BULLET16_N_OUTLINED_BALL_WHITE = 52,
PAT_BULLET16_N_OUTLINED_BALL_RED,
PAT_BULLET16_N_OUTLINED_BALL_GREEN,
PAT_BULLET16_N_OUTLINED_BALL_BLUE,
PAT_BULLET16_N_STAR,
PAT_BULLET16_N_BALL_BLUE,
PAT_BULLET16_N_SMALL_BALL_YELLOW,
PAT_BULLET16_N_CROSS_YELLOW,
PAT_BULLET16_N_SMALL_BALL_RED,
PAT_BULLET16_N_BALL_RED,
PAT_BULLET16_N_HEART_BALL_RED,
PAT_EXPLOSION_SMALL = 68,
PAT_BULLET_ZAP = 72,
PAT_BULLET_ZAP_last = (PAT_BULLET_ZAP + BULLET_ZAP_CELS - 1),
PAT_BULLET16_D,
PAT_BULLET16_D_BLUE = PAT_BULLET16_D,
PAT_BULLET16_D_BLUE_last = (PAT_BULLET16_D_BLUE + BULLET_D_CELS - 1),
PAT_BULLET16_D_YELLOW,
PAT_BULLET16_D_YELLOW_last = (PAT_BULLET16_D_YELLOW + BULLET_D_CELS - 1),
PAT_DECAY_PELLET,
PAT_DECAY_PELLET_last = (PAT_DECAY_PELLET + BULLET_DECAY_CELS - 1),
PAT_DECAY_BULLET16,
PAT_DECAY_BULLET16_last = (PAT_DECAY_BULLET16 + BULLET_DECAY_CELS - 1),
/// =================
PAT_STAGE = 128,
/// Stage 6
/// =======
// st05.bb1
// --------
PAT_YUUKA6_PARASOL_BACK_OPEN = 128,
PAT_YUUKA6_PARASOL_BACK_HALFOPEN = 130,
PAT_YUUKA6_PARASOL_BACK_HALFCLOSED = 132,
PAT_YUUKA6_PARASOL_BACK_CLOSED = 134,
// --------
// st05.bb2
// --------
PAT_YUUKA6_PARASOL_LEFT_PULL = 136,
PAT_YUUKA6_PARASOL_FORWARD_CLOSED = 138,
PAT_YUUKA6_PARASOL_FORWARD_OPEN = 140,
// --------
// st05.bb3
// --------
PAT_YUUKA6_PARASOL_SHIELD_0 = 142,
PAT_YUUKA6_PARASOL_SHIELD_1 = 144,
PAT_YUUKA6_PARASOL_SHIELD_2 = 146,
PAT_YUUKA6_PARASOL_SHIELD_3 = 148,
// --------
// st05.bb4
// --------
PAT_YUUKA6_PARASOL_LEFT = 150,
PAT_YUUKA6_PARASOL_LEFT_FORWARD_PULL = 152,
PAT_YUUKA6_PARASOL_SPIN_BACK_0 = 154,
PAT_YUUKA6_PARASOL_SPIN_BACK_1 = 156,
// --------
// st05.bb5
// --------
PAT_YUUKA6_PARASOL_SPIN_BACK_2 = 158,
PAT_YUUKA6_PARASOL_SPIN_BACK_3 = 160,
PAT_YUUKA6_PARASOL_SPIN_BACK_4 = 162,
PAT_YUUKA6_PARASOL_SPIN_BACK_5 = 164,
// --------
// st05.bb6
// --------
PAT_YUUKA6_PARASOL_SPIN_BACK_6 = 166,
PAT_YUUKA6_PARASOL_SPIN_BACK_7 = 168,
PAT_YUUKA6_PARASOL_SPIN_BACK_8 = 170,
PAT_YUUKA6_PARASOL_SPIN_BACK_9 = 172,
// --------
// st05.bb7
// --------
PAT_YUUKA6_VANISH_0 = 174,
PAT_YUUKA6_VANISH_1 = 176,
PAT_YUUKA6_VANISH_2 = 178,
PAT_YUUKA6_VANISH_3 = 180,
// --------
/// =======
/// Extra Boss 2 Gengetsu
/// =======================
// st06.bb2
// --------
PAT_GENGETSU_TIPPING = PAT_STAGE,
// --------
/// =======================
PAT_STAGE_last = 255,
_main_patnum_t_FORCE_INT16 = 0x7FFF,
} main_patnum_t;