..
anim.cpp
[Decompilation] [th01] Reimu's animations: .BOS freeing function
2020-10-13 21:48:07 +02:00
anim.hpp
[Decompilation] [th01] Reimu's animations: .BOS freeing function
2020-10-13 21:48:07 +02:00
anim[bss].asm
[Reverse-engineering] [th01] Reimu's animations: Structure
2020-10-13 20:50:09 +02:00
bomb.hpp
[Reverse-engineering] General bomb-related globals
2020-08-28 15:03:03 +02:00
inv_spr.cpp
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
inv_spr[bss].asm
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
move.cpp
[Reverse-engineering] [th01] Reimu's X position
2020-06-13 21:13:47 +02:00
orb.cpp
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
orb.hpp
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
orb[bss].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
orb[data].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
player.hpp
[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
2020-10-13 21:34:35 +02:00
player[bss].asm
[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
2020-10-13 21:34:35 +02:00
shots.cpp
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
shots.hpp
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
shots[bss].asm
[Reverse-engineering] [th01] Player shot class
2020-06-13 21:15:29 +02:00