ReC98/th01/main
nmlgc e8ae29ca4e [Maintenance] Remove the old `planar(8|16|32)_t` types
All code that used them has transitioned to C++, and can use the
Planar<> template.

Part of P0125, funded by [Anonymous].
2020-11-02 23:04:54 +01:00
..
boss [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
bullet [Maintenance] Remove the old `planar(8|16|32)_t` types 2020-11-02 23:04:54 +01:00
hud [Reverse-engineering] Assign names to all graph_putsa_fx() effects 2020-11-02 22:33:50 +01:00
player [Decompilation] [th01] Reimu's animations: .BOS freeing function 2020-10-13 21:48:07 +02:00
stage [Decompilation] [th01] Setting the default stage palette 2020-10-13 21:48:54 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
portals.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
shape.cpp [Decompilation] [th01] Line loop unblitting 2020-09-28 13:01:07 +02:00
shape.hpp [Decompilation] [th01] Invincibility sprite blitting 2020-09-28 12:56:05 +02:00
vars.hpp [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00