ReC98/th04/main/bullet
nmlgc 3019c293e4 [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
Well. The more random bullets at constrained angles are added to a
bullet group, the closer that group will invariably approximate a
spread shape. That's why it probably appeared as a "spread" to me in
2020. But the implementation for this group type
• neither uses any of the spread code,
• nor does it ensure a consistent angle between the bullets (which a
  hypothetical "random angle spread" group type would probably do).
Also, look at its number within the enum! How could I ever get that
confused?!

Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:49 +02:00
..
bullet.hpp [Reverse-engineering] [th04/th05] Bullets: Turn zap_trigger into a union 2021-07-31 09:33:48 +02:00
bullet.inc [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
bullets[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
patnum_for_angle.asm
pellet_r.asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pellet_r[bss].asm [Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` 2020-05-03 23:17:37 +02:00
template[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
tune.cpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
tune[bss].asm [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
types.h [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
types.inc [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
update.asm [Reverse-engineering] [th04/th05] X/Y turning for bouncing bullets 2020-09-17 22:27:19 +02:00
update.cpp [Reverse-engineering] [th04/th05] X/Y turning for bouncing bullets 2020-09-17 22:27:19 +02:00
update[bss].asm [Reverse-engineering] [th04/th05] Bullets: Turn zap_trigger into a union 2021-07-31 09:33:48 +02:00