..
bb_playchar_put.asm
[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
2022-11-30 17:00:42 +01:00
bomb.cpp
[Reverse-engineering] [th04/th05] .BB tile animation: Bomb cel rendering
2021-06-21 15:48:37 +02:00
bomb.hpp
[Maintenance] Fix comment↔code associations
2022-08-08 20:10:53 +02:00
bomb[bss].asm
[Reverse-engineering] General bomb-related globals
2020-08-28 15:03:03 +02:00
bombanim.cpp
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
bombanim[bss].asm
[Reverse-engineering] [th04] Bombs: Star animation structure
2020-08-28 15:04:39 +02:00
invalidate.asm
…
move.cpp
[Decompilation] [th04] Player: Input → movement velocity
2023-01-17 11:44:15 +01:00
move.hpp
[Decompilation] [th04] Player: Input → movement velocity
2023-01-17 11:44:15 +01:00
option[bss].asm
…
p_marisa.cpp
[Reverse-engineering] [th04] Player shots: Laser state
2023-06-13 04:26:26 +02:00
player.hpp
[Reverse-engineering] [th02] Player: Option position
2023-11-01 23:17:51 +01:00
player.inc
[Reverse-engineering] [th02] Player: Option position
2023-11-01 23:17:51 +01:00
pos.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
pos[bss].asm
…
render.asm
[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
2022-05-01 00:22:03 +02:00
shot.hpp
[Reverse-engineering] [th04] Player shots: Laser state
2023-06-13 04:26:26 +02:00
shot_laser.asm
[Reverse-engineering] [th04] Player shots: Option laser blitting
2020-09-17 22:25:11 +02:00
shot_laser[data].asm
[Reverse-engineering] [th04] Player shots: Option laser blitting
2020-09-17 22:25:11 +02:00
shot_levels[data].asm
[Maintenance] [th02/th04/th05] Properly declare shot power-related variables
2023-03-29 18:03:05 +02:00
shot_velocity.asm
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
shot_velocity[data].asm
…
shots[bss].asm
[Reverse-engineering] [th04/th05] Player shots: Decay animation duration
2023-06-12 03:13:54 +02:00
shots_add.asm
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
shots_add[bss].asm
…
shots_alive[bss].asm
[Maintenance] Declare the "no valid point" constant (-999) in a single place
2020-08-19 19:32:37 +02:00
shots_hittest[data].asm
[Reverse-engineering] [th04/th05] Player shots: Boss collision detection flag
2022-03-27 01:35:40 +01:00