ReC98/th01/sprites
nmlgc ed4d7282a0 [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far
A future sprite converter (documented in #8) could then convert these
to C or ASM arrays.

(Except for the piano sprites for TH05's Music Room, which are stored
and used in such a compressed way that it defeats the purpose of
storing them as bitmaps.
2020-06-21 23:03:45 +02:00
..
pellet.asm [Maintenance] Move the pellet sprite to TH01 2020-06-12 21:49:16 +02:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pellet.h [Decompilation] [th01] Pellet rendering 2020-06-13 21:11:53 +02:00
pellet_d.asm [Decompilation] [th01] Pellet rendering 2020-06-13 21:11:53 +02:00