..
core
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
end
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
2020-05-25 15:22:53 +02:00
formats
[Maintenance] Proofread all comments in C land
2020-06-21 22:14:08 +02:00
hardware
[Maintenance] Proofread all comments in C land
2020-06-21 22:14:08 +02:00
hiscore
[Decompilation] [th01] High score registration
2020-05-25 15:16:40 +02:00
main
[Regression] Fix conditional branches in CShots::hittest_pellet()
2020-06-25 17:37:39 +02:00
snd
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00
sprites
[Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far
2020-06-21 23:03:45 +02:00
fuuin_01.cpp
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
2020-05-25 15:22:53 +02:00
fuuin_02.cpp
[Decompilation] [th01] High score registration
2020-05-25 15:16:40 +02:00
fuuin_04.cpp
[Decompilation] [th01] Ending picture loading and display
2020-05-25 15:18:44 +02:00
fuuin_05.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
fuuin_06.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
fuuin_07.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
fuuin_08.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
fuuin_09.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
fuuin_10.cpp
[Decompilation] [th01] .GRP file loading and display
2020-03-13 19:48:38 +01:00
fuuin_11.c
[Maintenance] Consistently use forward slashes in #include paths
2020-04-15 21:34:32 +02:00
fuuin_12.c
[Maintenance] [th01] Add a header for the slow 2× rectangle scale function
2020-05-25 15:14:19 +02:00
fuuin_13.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
main_01.cpp
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00
main_01_.cpp
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
main_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
main_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
main_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
main_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
main_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
main_07.cpp
[Decompilation] [th01] PTN-sized page 0→1 copies
2020-03-22 09:59:24 +01:00
main_08.cpp
[Decompilation] [th01] .PTN file loading and non-transparent display
2020-03-18 20:33:58 +01:00
main_12.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
main_13.cpp
[Decompilation] [th01] GDC-powered graphics layer scrolling
2020-05-31 17:46:46 +02:00
main_13_.cpp
[Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration
2020-06-13 21:13:48 +02:00
main_14.c
[C decompilation] [th01/reiiden] 2D vector construction
2015-03-13 23:03:39 +01:00
main_16.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
main_19.cpp
[Decompilation] [th01] High score registration
2020-05-25 15:16:40 +02:00
main_25.cpp
[Decompilation] [th01] Blitting full-width numbers onto VRAM
2020-05-12 15:06:12 +02:00
main_27.cpp
[Decompilation] [th01] .PTN: Byte-aligned 32×32 blitting
2020-06-13 21:13:49 +02:00
main_38.cpp
[Decompilation] [th01] Player shots: Reset function
2020-06-13 21:15:31 +02:00
main_38_.cpp
[Decompilation] [th01] Player shots: Spawn function
2020-06-13 21:15:31 +02:00
op_01.cpp
[Decompilation] [th01] Main menu: White line animation
2020-05-31 17:27:37 +02:00
op_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
op_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
op_04.c
[Maintenance] [th01] Move ztext.c to the hardware/ directory
2020-03-03 13:08:33 +01:00
op_05.c
[Decompilation] [th01] Game init and exit functions
2020-03-03 13:12:00 +01:00
op_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
op_07.cpp
[Decompilation] [th01] PTN-sized page 0→1 copies
2020-03-22 09:59:24 +01:00
op_08.c
[Decompilation] [th01] graph_printf_fx
2020-01-14 22:08:44 +01:00
op_09.cpp
[Decompilation] [th01] .PTN file loading and non-transparent display
2020-03-18 20:33:58 +01:00
op_10.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
op_11.c
[Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
2020-06-13 21:15:30 +02:00
op_12.cpp
[Maintenance] [th01] Correctly declare the packfile functions in C land
2020-03-18 20:33:53 +01:00
ranks.h
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
resstuff.c
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
th01.h
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
2020-05-25 15:22:53 +02:00
th01.inc
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
2020-05-25 15:22:53 +02:00
zunsoft.c
[Maintenance] Decide on __asm as the keyword for inline assembly
2020-06-21 22:18:00 +02:00