ReC98/th01
nmlgc f03f43db3a [Regression] Fix conditional branches in CShots::hittest_pellet()
1 wrong byte of ASM that slipped through due to a off-by-one error in
an experimental mzdiff branch. Having MOV rather than LES here was
ultimately a harmless mistake though. In context, it's even covered by
the "identical instruction encoding" exception 🙂
2020-06-25 17:37:39 +02:00
..
core [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
end [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00
formats [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
hardware [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
hiscore [Decompilation] [th01] High score registration 2020-05-25 15:16:40 +02:00
main [Regression] Fix conditional branches in CShots::hittest_pellet() 2020-06-25 17:37:39 +02:00
snd [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
sprites [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
fuuin_01.cpp [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00
fuuin_02.cpp [Decompilation] [th01] High score registration 2020-05-25 15:16:40 +02:00
fuuin_04.cpp [Decompilation] [th01] Ending picture loading and display 2020-05-25 15:18:44 +02:00
fuuin_05.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
fuuin_06.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
fuuin_07.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
fuuin_08.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
fuuin_09.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
fuuin_10.cpp [Decompilation] [th01] .GRP file loading and display 2020-03-13 19:48:38 +01:00
fuuin_11.c [Maintenance] Consistently use forward slashes in #include paths 2020-04-15 21:34:32 +02:00
fuuin_12.c [Maintenance] [th01] Add a header for the slow 2× rectangle scale function 2020-05-25 15:14:19 +02:00
fuuin_13.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
main_01.cpp [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
main_01_.cpp [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
main_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
main_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
main_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
main_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
main_07.cpp [Decompilation] [th01] PTN-sized page 0→1 copies 2020-03-22 09:59:24 +01:00
main_08.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
main_12.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
main_13.cpp [Decompilation] [th01] GDC-powered graphics layer scrolling 2020-05-31 17:46:46 +02:00
main_13_.cpp [Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration 2020-06-13 21:13:48 +02:00
main_14.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00
main_16.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
main_19.cpp [Decompilation] [th01] High score registration 2020-05-25 15:16:40 +02:00
main_25.cpp [Decompilation] [th01] Blitting full-width numbers onto VRAM 2020-05-12 15:06:12 +02:00
main_27.cpp [Decompilation] [th01] .PTN: Byte-aligned 32×32 blitting 2020-06-13 21:13:49 +02:00
main_38.cpp [Decompilation] [th01] Player shots: Reset function 2020-06-13 21:15:31 +02:00
main_38_.cpp [Decompilation] [th01] Player shots: Spawn function 2020-06-13 21:15:31 +02:00
op_01.cpp [Decompilation] [th01] Main menu: White line animation 2020-05-31 17:27:37 +02:00
op_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
op_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
op_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
op_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
op_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
op_07.cpp [Decompilation] [th01] PTN-sized page 0→1 copies 2020-03-22 09:59:24 +01:00
op_08.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
op_09.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
op_10.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
op_11.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
op_12.cpp [Maintenance] [th01] Correctly declare the packfile functions in C land 2020-03-18 20:33:53 +01:00
ranks.h [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
resstuff.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
th01.h [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00
th01.inc [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00
zunsoft.c [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00