ReC98/th02/snd
nmlgc d9858113d8 [Decompilation] [th04] snd_load()
Last one! Done with the SHARED segment for the forseeable future! 🎉

Sure, not the best C++ code either, but still by far the sanest
implementation of this function in any of the 4 games.

Completes P0139, funded by [Anonymous].
2021-05-12 14:31:03 +02:00
..
data.c [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
delaymea.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
delayvol.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
detmode.c [Maintenance] Document relevant return values of PMD's AH=09h function 2021-05-11 18:47:58 +02:00
kajaint.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
load[bss].asm [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
measure.hpp [Maintenance] Add a PMD/MMD-independent wrapper for KAJA_GET_SONG_MEASURE 2021-01-05 20:02:28 +01:00
mmd_res.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
pmd_res.c [Decompilation] KAJA driver ISR magic check 2021-05-11 18:47:55 +02:00
se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
se[data].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
se_data.c [C decompilation] [th02] First set of sound driver calls 2015-03-04 02:47:22 +01:00
se_impl.hpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
se_reset.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd.h [Maintenance] Use a dedicated enum for snd_load()'s function parameter 2021-05-12 14:31:02 +02:00
snd[bss].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00