..
core
[Maintenance] [th02] Move the packfile name constant to th02/shiftjis/
2021-05-27 19:35:02 +02:00
formats
[Maintenance] Move tile-related files to their own subdirectory
2021-06-20 19:37:20 +02:00
gaiji
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
hardware
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
hiscore
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
main
[Decompilation] [th04/th05] Text popups
2021-07-20 23:35:46 +02:00
math
[Decompilation] [th03/th04/th05] 2D direction vector construction
2021-04-04 00:02:50 +02:00
music
…
op
[Maintenance] [th02] Move HUUHI.DAT declarations to their own file
2021-01-30 19:20:08 +01:00
shiftjis
[Maintenance] [th02] Move the packfile name constant to th02/shiftjis/
2021-05-27 19:35:02 +02:00
snd
[Decompilation] [th04] snd_load()
2021-05-12 14:31:03 +02:00
sprites
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
exit.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
exit_dos.c
[Translation unit catch-up] [th03/th04/th05] snd_delay_until_measure(), game_exit_to_dos()
2021-05-11 18:48:00 +02:00
frmdely1.c
[Translation unit catch-up] [th03] frame_delay()
2021-04-03 22:15:51 +02:00
frmdely2.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
grp_rect.cpp
[Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
2021-01-05 19:55:42 +01:00
grppsafx.cpp
[Decompilation] [th03] graph_putsa_fx()
2021-01-05 22:08:56 +01:00
initmain.cpp
[Separate translation units] [th02/th03/th05] game_init_main()
2021-01-30 19:50:32 +01:00
initop.cpp
[Separate translation units] [th02/th03/th05] game_init_op()
2021-01-31 16:53:59 +01:00
input_s.cpp
[Separate translation units] [th02] input_sense()
2021-03-20 02:36:43 +01:00
keydelay.cpp
[Separate translation units] [th02] key_delay()
2021-04-21 17:50:04 +02:00
main02_1.cpp
[Maintenance] Move tile-related files to their own subdirectory
2021-06-20 19:37:20 +02:00
main_03.cpp
…
maine022.cpp
[Maintenance] [th02] Move the packfile name constant to th02/shiftjis/
2021-05-27 19:35:02 +02:00
maine_03.c
[Maintenance] Avoid MK_FP() where possible
2021-02-20 15:47:00 +01:00
maine_04.cpp
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
maine_05.cpp
[Maintenance] Move the polar coordinate conversion functions to their own file
2021-04-03 22:31:00 +02:00
mem.h
…
mem.inc
…
mpn_i.cpp
[Naming] .MPN: Rename mptn_* to mpn_*
2021-04-22 19:16:18 +02:00
mpn_l_i.cpp
[Maintenance] [th02] .MPN: Update existing decompilations to current standards
2021-04-22 19:25:01 +02:00
op_01.cpp
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
op_02_1.cpp
[Separate translation units] [th01/th02/th03/th04] vram_planes_set()
2021-04-21 17:40:11 +02:00
op_02_3.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
op_03.cpp
[Translation unit catch-up] [th03] frame_delay()
2021-04-03 22:15:51 +02:00
op_04.cpp
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
op_05.cpp
[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
2021-02-20 23:49:45 +01:00
op_06.cpp
[Decompilation] KAJA driver ISR magic check
2021-05-11 18:47:55 +02:00
pi_load.cpp
[Separate translation units] [th02/th03/th04] pi_load()
2021-01-05 20:01:44 +01:00
pi_put.cpp
[Separate translation units] [th02] .PI blitting
2021-01-05 19:34:59 +01:00
ranks_c.c
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
res_init.cpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
resident.hpp
[Maintenance] [th02] Move the resident structure declaration to its own file
2021-01-30 18:53:07 +01:00
score.c
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
score.h
…
score.inc
…
scoreenc.c
…
scorelod.c
…
snd_dlym.cpp
[Separate translation units] [th02] snd_delay_until_measure()
2021-01-05 19:32:18 +01:00
snd_dlyv.c
[Separate translation units] [th02] snd_delay_until_volume()
2021-01-31 15:14:55 +01:00
snd_kaja.cpp
[Decompilation] [th04] snd_kaja_interrupt()
2021-05-11 18:47:57 +02:00
snd_load.cpp
[Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size
2021-05-12 14:31:00 +02:00
snd_mmdr.c
[Decompilation] [th02] snd_mmd_resident()
2021-04-03 22:10:41 +02:00
snd_mode.c
[Separate translation units] [th02] snd_determine_mode()
2021-01-31 15:18:09 +01:00
snd_pmdr.c
[Separate translation units] [th02] snd_pmd_resident()
2021-01-31 15:18:06 +01:00
snd_se.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
snd_se_r.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
th02.h
[Separate translation units] [th02] game_exit()
2021-01-31 16:53:55 +01:00
th02.inc
[Translation unit catch-up] [th04] frame_delay() / .PI display and loading
2021-04-21 17:44:15 +02:00
vector2.cpp
[Decompilation] [th03/th04/th05] 2D direction vector construction
2021-04-04 00:02:50 +02:00
zun_res1.cpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
zun_res2.c
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
zun_res3.c
[Maintenance] Complete the master.hpp transition
2021-01-30 19:22:29 +01:00
zunerror.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00