ReC98/th02/formats/pi.h

55 lines
1.4 KiB
C

#include "defconv.h"
#if GAME == 5
# define PI_SLOT_COUNT 8
#else
# define PI_SLOT_COUNT 6
#endif
#define PI_W RES_X
#define PI_H RES_Y
// Global PI file slots.
extern PiHeader pi_headers[PI_SLOT_COUNT];
extern void far *pi_buffers[PI_SLOT_COUNT];
// ≥TH03 free any previously loaded PI in the given slot before loading [fn].
int DEFCONV pi_load(int slot, const char *fn);
void DEFCONV pi_palette_apply(int slot);
#define pi_free(slot) \
graph_pi_free(&pi_headers[slot], pi_buffers[slot]);
// Displays the PI image in slot #[slot] at (⌊left/8⌋*8, top). Horizontally,
// the image is cut off at 640 pixels; vertically, it is wrapped if it exceeds
// the clipping frame defined via grc_setclip().
void DEFCONV pi_put_8(screen_x_t left, vram_y_t top, int slot);
#define pi_load_put_8_free(slot, fn) \
pi_load(slot, (fn)); \
pi_palette_apply(slot); \
pi_put_8(0, 0, slot); \
pi_free(slot); \
// .PI row pointer arithmetic
// --------------------------
typedef uint8_t far *pi_buffer_p_t;
#define pi_buffer_p_init(p, slot) \
p = reinterpret_cast<pi_buffer_p_t>(pi_buffers[slot]);
#define pi_buffer_p_offset(p, x, y) \
p += (((y * PI_W) + x) / 2);
#define pi_buffer_p_normalize(p) \
p = reinterpret_cast<pi_buffer_p_t>(MK_FP( \
(seg_t)(reinterpret_cast<uint32_t>(p) >> 16) + (FP_OFF(p) >> 4), \
(FP_OFF(p) & 0xF) \
));
#define pi_buffer_p_next_row(p, slot) \
pi_buffer_p_offset(p, pi_headers[slot].xsize, 0);
// --------------------------