mirror of https://github.com/nmlgc/ReC98.git
33 lines
553 B
C++
33 lines
553 B
C++
#pragma option -zCSHARED
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extern "C" {
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#include "platform.h"
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#include "x86real.h"
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#include "master.hpp"
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#include "th01/hardware/vplanset.h"
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#include "th02/shiftjis/fns.hpp"
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#include "th02/mem.h"
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#include "th02/core/initexit.h"
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#include "th02/formats/pf.hpp"
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const char pf_fn[] = PF_FN;
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int game_init_op(void)
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{
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if(mem_assign_dos(MEM_ASSIGN_PARAS_OP)) {
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return 1;
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}
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vram_planes_set();
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graph_start();
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graph_clear_both();
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vsync_start();
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key_beep_off();
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text_systemline_hide();
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text_cursor_hide();
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egc_start();
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game_pfopen();
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return 0;
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}
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}
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