ReC98/th03/hardware
nmlgc f1a8d98dbc [Decompilation] [th03] Low-level input
Lovely. Turns out that all it needed to motivate the previous research
was one function that is simply too precious to be kept in ASM…

Part of P0137, funded by [Anonymous].
2021-04-03 22:09:26 +02:00
..
inp_wait.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
input.h [Maintenance] Declare the input bitflags in a consistent way 2021-01-30 19:13:11 +01:00
input.inc [Reverse-engineering] [th03/th04/th05] Basic keyboard input functions 2018-09-11 19:34:19 +02:00
input[bss].asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
input_modes[bss].asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
input_s.cpp [Decompilation] [th03] Low-level input 2021-04-03 22:09:26 +02:00
palette_changed[bss].asm [Reverse-engineering] [th03/th04/th05] Palette change flag 2019-03-03 13:32:55 +01:00
sprite16_copy.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
vram.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00