.. |
core
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
formats
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[Decompilation] [th04/th05] EMS: Preloading player character .CDG images
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2021-11-29 02:00:03 +01:00 |
gaiji
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[Maintenance] Distinguish between Shift-JIS and gaiji strings
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2021-05-27 19:10:26 +02:00 |
hardware
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[Decompilation] [th03] Low-level input
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2021-04-03 22:09:26 +02:00 |
hiscore
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[Reverse-engineering] [th03/th04/th05] High score menu: Entered place
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2020-09-12 11:29:09 +02:00 |
main
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[Maintenance] Consistently use "score" instead of "points"
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2021-12-27 00:50:39 +01:00 |
math
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[Decompilation] [th03/th04/th05] 2D direction vector construction
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2021-04-04 00:02:50 +02:00 |
music
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
snd
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[Translation unit catch-up] [th03/th04/th05] snd_delay_until_measure(), game_exit_to_dos()
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2021-05-11 18:48:00 +02:00 |
sprites
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
arg_bx.inc
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
cdg_load.cpp
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[Decompilation] [th03] .CDG: Loading and freeing
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2021-01-05 22:17:48 +01:00 |
cdg_p_na.asm
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[Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land
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2021-04-03 22:16:01 +02:00 |
cdg_put.asm
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[Separate translation units] [th03] .CDG display (undecompilable)
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2021-04-03 22:19:51 +02:00 |
cfg_lres.cpp
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[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
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2021-07-21 00:34:59 +02:00 |
chars.hpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
exit.c
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[Translation unit catch-up] [th03/th04] game_exit()
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2021-04-03 22:29:12 +02:00 |
exitmain.cpp
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
grppsafx.cpp
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[Decompilation] [th03] graph_putsa_fx()
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2021-01-05 22:08:56 +01:00 |
hfliplut.asm
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[Translation unit catch-up] [th04] hflip_lut_generate()
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2021-04-21 17:45:20 +02:00 |
initmain.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
initop.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
inp_m_w.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
inp_wait.cpp
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[Decompilation] [th03] input_wait_for_ok_or_measure()
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2021-01-05 21:54:02 +01:00 |
input_s.cpp
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[Decompilation] [th03] Low-level input
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2021-04-03 22:09:26 +02:00 |
main_01.cpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mrs.cpp
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[Decompilation] [th03] .MRS: Persistent horizontal flipping
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2020-11-16 20:01:31 +01:00 |
op_01.cpp
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[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
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2021-02-20 23:49:45 +01:00 |
pi_load.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
pi_put.cpp
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[Translation unit catch-up] [th03] .PI blitting
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2021-03-20 02:36:43 +01:00 |
pi_put_i.cpp
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[Decompilation] [th03] pi_put_interlace_8()
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2021-03-20 02:17:08 +01:00 |
pi_put_q.cpp
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[Decompilation] [th03/th04] pi_put_quarter_8()
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2021-01-05 19:47:12 +01:00 |
res_yume.cpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
resident.hpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
score.h
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[Maintenance] Consistently use "score" instead of "points"
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2021-12-27 00:50:39 +01:00 |
snd_dlym.cpp
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
snd_kaja.cpp
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[Decompilation] [th04] snd_kaja_interrupt()
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2021-05-11 18:47:57 +02:00 |
snd_se.cpp
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[Decompilation] [th02/th03] Sound effect playback
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2021-04-03 22:11:45 +02:00 |
sprite16.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
sprite16.hpp
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[Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
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2020-09-12 12:09:30 +02:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
start.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
start[data].asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
th03.inc
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[Translation unit catch-up] [th04] frame_delay() / .PI display and loading
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2021-04-21 17:44:15 +02:00 |
vector1.cpp
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[Decompilation] [th03] 1D vector construction
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2021-04-03 22:27:12 +02:00 |
vector2.cpp
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[Decompilation] [th03/th04/th05] 2D direction vector construction
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2021-04-04 00:02:50 +02:00 |