ReC98/th05/sprites/piano_l.h

19 lines
339 B
C

// Using the same naming convention as for the gaiji characters...
typedef enum {
pl_F = 0,
pl_M = 1,
pl_1 = 2,
pl_2 = 3,
pl_3 = 4,
pl_4 = 5,
pl_5 = 6,
pl_S = 7,
pl_G = 8,
pl_COUNT,
} piano_label_t;
#define PIANO_LABEL_FONT_W 8
#define PIANO_LABEL_FONT_H 8
extern const dots8_t sPIANO_LABEL_FONT[pl_COUNT][PIANO_LABEL_FONT_H];