ReC98/th05/main/bullet
nmlgc 6cd11b0a44 [Reverse-engineering] [th05] Bullets: Pellet delay cloud render list
Making sure that we don't ever have to iterate over the 8×8 pellet part
of the bullet array during rendering… sure, but why not give the same
optimization treatment to the 16×16 bullets?

Part of P0112, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:31:02 +02:00
..
b4ball.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
b4balls_add.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
b4balls_render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
b6ball.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
b6balls_add_update.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
b6balls_render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
curve.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
curve[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
curvebullets_add.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
curvebullets_render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
knife.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
knives_add_update.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
knives_render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
patnum_for_angle.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pattypes.h [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
pattypes.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
pellet_r[bss].asm [Reverse-engineering] [th05] Bullets: Pellet delay cloud render list 2020-08-28 15:31:02 +02:00
tune.cpp [Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:33 +02:00
update_patnum.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00