ReC98/th05/main/bullet
nmlgc 49a6834c4a [Maintenance] Move OUT for 8-bit port numbers to x86real.h
We'd like to use this optimization in the platform layer as well.
Turning it into an inline function via __emit__() also allows us to
turn a bunch of other macros into proper inline functions.

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
..
add_1.asm
b4ball.hpp
b4balls_add.asm
b4balls_render.asm
b6_custombullets_render.asm [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
b6ball.cpp [Maintenance] Declare the optimization_barrier() a single time 2022-07-10 13:45:18 +02:00
b6ball.hpp
cheeto.hpp
cheeto[bss].asm
cheeto_u.cpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
cheetos_render.asm
clip.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
laser.cpp [Maintenance] Move OUT for 8-bit port numbers to x86real.h 2023-02-28 08:08:17 +01:00
laser.hpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
laser_rh.cpp [Decompilation] [th05] Lasers: High-level rendering 2023-01-17 12:19:32 +01:00
lasers[bss].asm [Decompilation] [th05] Lasers: Update function 2023-01-17 12:16:49 +01:00
patnum.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
pellet_r[bss].asm
sword.hpp
swords_add_update.asm [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
swords_render.asm
tune.cpp
types.h [Maintenance] [th05] Bullets: Rearrange comments for circular group types 2023-01-17 10:35:57 +01:00
types.inc