ReC98/th05/main
nmlgc 49a6834c4a [Maintenance] Move OUT for 8-bit port numbers to x86real.h
We'd like to use this optimization in the platform layer as well.
Turning it into an inline function via __emit__() also allows us to
turn a bunch of other macros into proper inline functions.

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
..
boss [Decompilation] [th05] Lasers: Update function 2023-01-17 12:16:49 +01:00
bullet [Maintenance] Move OUT for 8-bit port numbers to x86real.h 2023-02-28 08:08:17 +01:00
dialog [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
enemy [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
hud [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
item
midboss [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
player [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Reverse-engineering] [th05] Sara: Sprite IDs 2023-01-17 10:40:26 +01:00
custom.h [Maintenance] Add a static_assert() polyfill to platform.h 2022-06-16 22:50:31 +02:00
custom[bss].asm [Decompilation] [th05] Shinki: Main function 2022-05-01 00:22:03 +02:00
playperf.hpp [Decompilation] [th05] Lasers: High-level rendering 2023-01-17 12:19:32 +01:00
select_for_playchar.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00