ReC98/th05/main
nmlgc 0d703fb2e1 [Decompilation] [th05] Sara: Background rendering
Using the .BB entrance animation as a transition between stage tiles
and the backdrop image. Also implemented in a much better way.

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:47 +02:00
..
boss [Decompilation] [th05] Sara: Background rendering 2022-04-16 23:53:47 +02:00
bullet [Decompilation] [th05] Shinki's 32×32 balls: Update function 2022-03-27 01:50:07 +01:00
dialog [Reverse-engineering] [th04/th05] Dialog: Buffer pointer 2022-03-27 00:39:04 +01:00
enemy [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
hud [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
item
player [Naming] [th04/th05] Boss-specific names for backdrop colorfill functions 2022-04-16 23:53:46 +02:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Naming] [th04/th05] Boss-specific names for backdrop colorfill functions 2022-04-16 23:53:46 +02:00
custom.h [Decompilation] [th05] Curved bullets: Update function 2022-03-05 15:31:50 +01:00
custom[bss].asm [Decompilation] [th05] Curved bullets: Update function 2022-03-05 15:31:50 +01:00
playperf.hpp [Maintenance] Add a new typedef for unsigned Q4.4 values 2022-03-05 15:31:50 +01:00
select_for_playchar.asm