ReC98/th02/shiftjis/music.hpp

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#include "th02/shiftjis/bgm.hpp"
#include "th02/shiftjis/fns.hpp"
// ZUN quirk: TH02 first lists all 5 stage themes of the main game, followed by
// all 5 boss themes.
const shiftjis_t* MUSIC_CHOICES[] = {
"NO.1 " TH02_01,
"NO.2 " TH02_02,
"NO.3 " TH02_04,
"NO.4 " TH02_06,
"NO.5 " TH02_08,
"NO.6 " TH02_10,
"NO.7 " TH02_03,
"NO.8 " TH02_05,
"NO.9 " TH02_07,
"NO.10 " TH02_09,
"NO.11 " TH02_11,
"NO.12 " TH02_14,
"NO.13 " TH02_15,
"NO.14 " TH02_12,
"NO.15 " TH02_13,
" <20>@<40>@ ", // ZUN bloat
" " TH02_QT,
};
const char* MUSIC_FILES[] = {
BGM_MENU_MAIN_FN,
"stage0.m",
"stage1.m",
"stage2.m",
"stage3.m",
"stage4.m",
"boss1.m",
"boss4.m",
"boss2.m",
"boss3.m",
"mima.m",
"end1.m",
"ending.m",
"stage5.m",
"boss5.m",
};