#include "th02/shiftjis/bgm.hpp" #include "th02/shiftjis/fns.hpp" // ZUN quirk: TH02 first lists all 5 stage themes of the main game, followed by // all 5 boss themes. const shiftjis_t* MUSIC_CHOICES[] = { "NO.1 " TH02_01, "NO.2 " TH02_02, "NO.3 " TH02_04, "NO.4 " TH02_06, "NO.5 " TH02_08, "NO.6 " TH02_10, "NO.7 " TH02_03, "NO.8 " TH02_05, "NO.9 " TH02_07, "NO.10 " TH02_09, "NO.11 " TH02_11, "NO.12 " TH02_14, "NO.13 " TH02_15, "NO.14 " TH02_12, "NO.15 " TH02_13, " @@ ", // ZUN bloat " " TH02_QT, }; const char* MUSIC_FILES[] = { BGM_MENU_MAIN_FN, "stage0.m", "stage1.m", "stage2.m", "stage3.m", "stage4.m", "boss1.m", "boss4.m", "boss2.m", "boss3.m", "mima.m", "end1.m", "ending.m", "stage5.m", "boss5.m", };