.. |
end
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[Reverse-engineering] [th05] Staff roll: Verdict bitmap
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2020-09-12 11:28:01 +02:00 |
formats
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[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
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2021-07-21 00:34:59 +02:00 |
gaiji
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[Maintenance] Use *_CELS to denote the number of distinct animation sprites
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2020-02-16 21:41:28 +01:00 |
hardware
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
main
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
music
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
op
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[Decompilation] [th05] Game clear/extra unlock variable initialization
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2020-09-21 15:00:15 +02:00 |
snd
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[Decompilation] [th05] snd_kaja_interrupt()
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2021-07-21 00:35:03 +02:00 |
sprites
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
bgimager.asm
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[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
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2021-03-19 23:19:48 +01:00 |
bullet.asm
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
cdg_p_nc.cpp
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[Decompilation] [th05] .CDG: Non-color blitting
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2021-01-30 18:20:44 +01:00 |
cdg_put.asm
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[Translation unit catch-up] [th04] cdg_put_8()
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2021-04-21 16:24:18 +02:00 |
cfg_lres.cpp
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[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
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2021-07-21 00:34:59 +02:00 |
chars.h
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
egcrect.cpp
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[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
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2020-11-16 20:01:09 +01:00 |
frmdelay.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
gather.cpp
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[Decompilation] [th04/th05] Gather circle rendering
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2021-07-21 00:35:02 +02:00 |
hud_bar.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
i_shot.hpp
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
initmain.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
initop.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
inp_h_w.cpp
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[Decompilation] [th05] input_reset_sense_held(), input_wait_for_change()
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2021-01-30 18:26:34 +01:00 |
input_s.asm
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[Translation unit catch-up] [th04] Low-level input
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2021-03-20 02:36:38 +01:00 |
m_char.cpp
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
main010.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
main011.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
main012.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
main013.cpp
|
[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
main031.cpp
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[Maintenance] [th05] Get rid of th05.hpp
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2021-06-21 15:48:39 +02:00 |
main032.cpp
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[Maintenance] [th05] Get rid of th05.hpp
|
2021-06-21 15:48:39 +02:00 |
main033.cpp
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[Maintenance] [th05] Get rid of th05.hpp
|
2021-06-21 15:48:39 +02:00 |
main034.cpp
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[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
main035.cpp
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[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
maine011.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
mem.h
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[Separate translation units] [th02/th03/th05] game_init_main()
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2021-01-30 19:50:32 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
|
2019-11-24 16:02:43 +01:00 |
mem[data].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
|
2019-11-24 14:04:34 +01:00 |
musicp_a.asm
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[Separate translation units] [th05] Music Room piano (undecompilable functions)
|
2021-03-19 23:23:06 +01:00 |
musicp_c.cpp
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[Decompilation] [th05] Music Room piano (decompilable functions)
|
2021-03-19 23:26:16 +01:00 |
op010.cpp
|
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
op011.cpp
|
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
p_common.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
p_marisa.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
p_mima.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
p_reimu.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
p_yuuka.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
pi_asm_1.asm
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[Separate translation units] .PI: Row loop for masked blitting (undecompilable)
|
2021-02-21 14:04:51 +01:00 |
pi_asm_2.asm
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[Separate translation units] [th05] pi_free() (undecompilable)
|
2021-02-20 23:50:02 +01:00 |
pi_cpp_1.cpp
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[Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8()
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2021-02-21 14:04:52 +01:00 |
pi_cpp_2.cpp
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[Decompilation] [th05] pi_put_8(), pi_put_quarter_8()
|
2021-02-20 23:50:03 +01:00 |
player.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
|
2021-02-20 23:50:00 +01:00 |
regist.cpp
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[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
res_kso.cpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
resident.hpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
snd_dlym.cpp
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[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
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2021-01-30 18:23:03 +01:00 |
snd_kaja.cpp
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[Decompilation] [th05] snd_kaja_interrupt()
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2021-07-21 00:35:03 +02:00 |
snd_load.cpp
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[Decompilation] [th05] snd_load()
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2021-03-19 19:22:57 +01:00 |
staff.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
th05.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
vector.cpp
|
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
|
2021-05-11 18:47:54 +02:00 |