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boss
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[Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable
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2022-08-16 01:44:16 +02:00 |
bullet
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[Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable
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2022-08-16 01:44:16 +02:00 |
hud
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[Maintenance] [th01] #include common.h from the resident structure header
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2022-08-16 01:41:14 +02:00 |
player
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[Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable
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2022-08-16 01:44:16 +02:00 |
stage
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[Maintenance] Review any redundancies and label them as ZUN bloat
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2022-08-16 01:43:14 +02:00 |
bonus.cpp
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[Maintenance] [th01] #include common.h from the resident structure header
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2022-08-16 01:41:14 +02:00 |
bonus.hpp
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[Decompilation] [th01] TOTLE screen: Main function
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2022-08-11 23:21:02 +02:00 |
debug.cpp
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[Decompilation] [th01] REIIDEN.EXE: Move the final pieces of data to C land
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2022-08-15 00:44:05 +02:00 |
debug.hpp
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[Decompilation] [th01] In-game debug variable display
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2022-08-14 23:25:33 +02:00 |
entity.hpp
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[Decompilation] [th01] Add a generic entity position template
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2022-05-31 22:55:33 +02:00 |
extend.cpp
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[Decompilation] [th01] Score-based extends
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2022-08-14 23:24:06 +02:00 |
extend.hpp
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[Decompilation] [th01] Score-based extends
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2022-08-14 23:24:06 +02:00 |
hiscore.cpp
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[Maintenance] [th01] #include common.h from the resident structure header
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2022-08-16 01:41:14 +02:00 |
particle.cpp
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[Decompilation] [th01] Merge segment 32 into a single translation unit
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2022-07-17 20:46:02 +02:00 |
particle.hpp
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[Decompilation] [th01] Kikuri: Sprite loading and initial variables
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2022-06-16 22:51:55 +02:00 |
player_is_hit[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Maintenance] "Properly" work around playfield fraction inaccuracies
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2022-07-17 19:34:48 +02:00 |
select_r.cpp
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[Maintenance] [th01] Define select_for_rank() as `static`
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2022-08-08 20:11:45 +02:00 |
shape.cpp
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[Decompilation] [th01] High score menu: Move BSS data in REIIDEN.EXE to C land
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2022-08-11 23:21:22 +02:00 |
shape.hpp
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[Decompilation] [th01] Elis: Pattern 3/13
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2022-05-31 22:55:33 +02:00 |
spawnray.hpp
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[Decompilation] [th01] Sariel: Pattern 7/16
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2022-01-31 07:18:43 +01:00 |
vars.cpp
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[Maintenance] [th01] Finally add a BGM mode type
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2022-08-16 01:42:29 +02:00 |
vars.hpp
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[Maintenance] [th01] Finally add a BGM mode type
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2022-08-16 01:42:29 +02:00 |