ReC98/th01/main
nmlgc 47cd413064 [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable
Part of P0216, funded by JonathKane.
2022-08-16 01:44:16 +02:00
..
boss [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
bullet [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
hud [Maintenance] [th01] #include common.h from the resident structure header 2022-08-16 01:41:14 +02:00
player [Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable 2022-08-16 01:44:16 +02:00
stage [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
bonus.cpp [Maintenance] [th01] #include common.h from the resident structure header 2022-08-16 01:41:14 +02:00
bonus.hpp [Decompilation] [th01] TOTLE screen: Main function 2022-08-11 23:21:02 +02:00
debug.cpp [Decompilation] [th01] REIIDEN.EXE: Move the final pieces of data to C land 2022-08-15 00:44:05 +02:00
debug.hpp [Decompilation] [th01] In-game debug variable display 2022-08-14 23:25:33 +02:00
entity.hpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
extend.cpp [Decompilation] [th01] Score-based extends 2022-08-14 23:24:06 +02:00
extend.hpp [Decompilation] [th01] Score-based extends 2022-08-14 23:24:06 +02:00
hiscore.cpp [Maintenance] [th01] #include common.h from the resident structure header 2022-08-16 01:41:14 +02:00
particle.cpp [Decompilation] [th01] Merge segment 32 into a single translation unit 2022-07-17 20:46:02 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
select_r.cpp [Maintenance] [th01] Define select_for_rank() as `static` 2022-08-08 20:11:45 +02:00
shape.cpp [Decompilation] [th01] High score menu: Move BSS data in REIIDEN.EXE to C land 2022-08-11 23:21:22 +02:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00
vars.cpp [Maintenance] [th01] Finally add a BGM mode type 2022-08-16 01:42:29 +02:00
vars.hpp [Maintenance] [th01] Finally add a BGM mode type 2022-08-16 01:42:29 +02:00