mirror of https://github.com/nmlgc/ReC98.git
31 lines
971 B
C++
31 lines
971 B
C++
/// Uncompressed 16-color 16×16 image format with palette, used for map tiles
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/// -------------------------------------------------------------------------
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typedef dot_rect_t(TILE_W, TILE_H) mpn_plane_t;
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typedef Planar<mpn_plane_t> mpn_image_t;
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typedef struct {
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char magic[4]; // = "MPTN"
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uint8_t count;
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int8_t unused;
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} mpn_header_t;
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#if (GAME == 2)
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extern uint8_t mpn_count;
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extern mpn_image_t *mpn_images;
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extern Palette8 mpn_palette;
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// Reads the .MPN file with the given [fn] into the newly reallocated
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// [mpn_images], and sets [mpn_count] and [mpn_palette] accordingly.
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// Returns 0 if allocation succeeded and the tiles were read into
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// [mpn_images], -1 otherwise.
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int pascal mpn_load(const char *fn);
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// Like mpn_load(), but sets the hardware palette to the one in [fn]'s
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// header.
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int pascal mpn_load_palette_show(const char *fn);
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void mpn_free(void);
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#endif
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/// -------------------------------------------------------------------------
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