ReC98/th02
nmlgc 99aee2bdbe [Maintenance] Consistently use singular for entity structure and file names
Not too sure about "chars" yet, with TH03 and all.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-28 19:14:02 +01:00
..
core [Maintenance] [th02] Move the packfile name constant to th02/shiftjis/ 2021-05-27 19:35:02 +02:00
formats [Maintenance] Move tile-related files to their own subdirectory 2021-06-20 19:37:20 +02:00
gaiji [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hardware [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] Fix another bunch of accumulated typos 2021-10-09 23:26:02 +02:00
math [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
music
op [Maintenance] [th02] Move HUUHI.DAT declarations to their own file 2021-01-30 19:20:08 +01:00
shiftjis [Maintenance] [th02] Move the packfile name constant to th02/shiftjis/ 2021-05-27 19:35:02 +02:00
snd [Decompilation] [th05] snd_kaja_interrupt() 2021-07-21 00:35:03 +02:00
sprites [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
exit_dos.c [Translation unit catch-up] [th03/th04/th05] snd_delay_until_measure(), game_exit_to_dos() 2021-05-11 18:48:00 +02:00
frmdely1.c [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
frmdely2.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
grp_rect.cpp [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting 2021-01-05 19:55:42 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
initmain.cpp [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
initop.cpp [Separate translation units] [th02/th03/th05] game_init_op() 2021-01-31 16:53:59 +01:00
input_s.cpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
keydelay.cpp [Separate translation units] [th02] key_delay() 2021-04-21 17:50:04 +02:00
main02_1.cpp [Maintenance] Move tile-related files to their own subdirectory 2021-06-20 19:37:20 +02:00
main_03.cpp
maine022.cpp [Maintenance] Remove `extern "C"` from more areas of decompiled code 2021-09-28 18:05:24 +02:00
maine_03.c [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
maine_04.cpp [Maintenance] [th01] Start a new header for clamping macros 2021-09-28 18:05:24 +02:00
maine_05.cpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
mem.h
mem.inc
mpn_i.cpp [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
mpn_l_i.cpp [Maintenance] [th02] .MPN: Update existing decompilations to current standards 2021-04-22 19:25:01 +02:00
op_01.cpp [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
op_02_1.cpp [Maintenance] Remove `extern "C"` from more areas of decompiled code 2021-09-28 18:05:24 +02:00
op_02_3.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
op_03.cpp [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
op_04.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
op_05.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
op_06.cpp [Decompilation] KAJA driver ISR magic check 2021-05-11 18:47:55 +02:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Separate translation units] [th02] .PI blitting 2021-01-05 19:34:59 +01:00
ranks_c.c [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
res_init.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
resident.hpp [Maintenance] [th02] Move the resident structure declaration to its own file 2021-01-30 18:53:07 +01:00
score.c [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
score.h
score.inc
scoreenc.c
scorelod.c
snd_dlym.cpp [Separate translation units] [th02] snd_delay_until_measure() 2021-01-05 19:32:18 +01:00
snd_dlyv.c [Separate translation units] [th02] snd_delay_until_volume() 2021-01-31 15:14:55 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size 2021-05-12 14:31:00 +02:00
snd_mmdr.c [Decompilation] [th02] snd_mmd_resident() 2021-04-03 22:10:41 +02:00
snd_mode.c [Separate translation units] [th02] snd_determine_mode() 2021-01-31 15:18:09 +01:00
snd_pmdr.c [Separate translation units] [th02] snd_pmd_resident() 2021-01-31 15:18:06 +01:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th02.h [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
th02.inc [Translation unit catch-up] [th04] frame_delay() / .PI display and loading 2021-04-21 17:44:15 +02:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
zun_res1.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
zun_res2.c [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
zun_res3.c [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
zunerror.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00