ReC98/th01/main
nmlgc 45a9463def [Maintenance] [th01] Elis: Move pattern data section before the *_load() call
That's the same place it is (and will be) declared for all other
bosses in this game.

Part of P0207, funded by GhostPhanom.
2022-08-08 20:11:38 +02:00
..
boss [Maintenance] [th01] Elis: Move pattern data section before the *_load() call 2022-08-08 20:11:38 +02:00
bullet [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
hud [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
player [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
stage [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
debug.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
entity.hpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
particle.cpp [Decompilation] [th01] Merge segment 32 into a single translation unit 2022-07-17 20:46:02 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
playfld.inc
select_r.cpp [Maintenance] [th01] Add select_for_rank() subpixel and laser speed wrappers 2022-06-24 22:49:52 +02:00
shape.cpp [Maintenance] [th01] Remove `extern "C"` from more areas of code 2022-07-10 13:09:12 +02:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00
vars.hpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00