..
chars
[Maintenance] [th03] Move character speed declarations to a separate header
2020-02-23 16:56:39 +01:00
formats
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
gaiji
[Reverse-engineering] [th03] Combo structure
2020-01-20 22:49:31 +01:00
hardware
[Reverse-engineering] [th03] input_wait_for_ok_or_measure()
2019-12-17 23:26:58 +01:00
math
[Reverse-engineering] [th04/th05] Bullet structure
2020-02-16 21:32:30 +01:00
music
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
player
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
snd
[Reverse-engineering] [th03/th04/th05] snd_delay_until_measure
2019-12-17 22:44:27 +01:00
sprites
[Reverse-engineering] [th03] In-game score font
2020-01-19 22:07:31 +01:00
strings
[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
2019-12-29 20:59:34 +01:00
5_powers_of_10[data].asm
[Reverse-engineering] [th03] Five-digit powers of 10
2020-01-19 22:08:58 +01:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
demo.h
[Reverse-engineering] [th03] Demo frame counter
2019-11-28 23:23:30 +01:00
demo[bss].asm
[Reverse-engineering] [th03] Demo frame counter
2019-11-28 23:23:30 +01:00
frame_mod[bss].asm
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
frames.h
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
main_01.cpp
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
mem.h
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
mem.inc
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
op_01.cpp
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
op_02.c
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
2015-03-04 02:47:16 +01:00
playfield_fg_x.asm
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
playfield_fg_x[bss].asm
[Reverse-engineering] [th03] Playfield shaking
2019-12-05 21:36:02 +01:00
playfld.hpp
[Reverse-engineering] [th03] Player structure
2020-01-29 09:14:00 +01:00
playfld.inc
[Reverse-engineering] [th03] Player structure
2020-01-29 09:14:00 +01:00
res_yume.cpp
[Decompilation] [th05] RES_KSO.COM
2020-02-23 17:53:17 +01:00
resident.hpp
[Reverse-engineering] [th03] Resident structure, reviewed
2020-02-23 16:57:35 +01:00
shots.hpp
[Reverse-engineering] [th03] Shot-related enums
2020-01-29 09:12:17 +01:00
shots[bss].asm
[Reverse-engineering] [th03] Shot-related enums
2020-01-29 09:12:17 +01:00
sprite16.cpp
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16.hpp
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16.inc
[Decompilation] [th03] Sprite display calls
2019-11-28 23:14:21 +01:00
sprite16[bss].asm
[Reverse-engineering] [th03] Playfield sprite clipping coordinates
2019-11-28 23:12:10 +01:00
start.asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
start[data].asm
[Reverse-engineering] [th03] Demo initialization
2020-02-23 16:58:30 +01:00
th03.inc
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00